Esempio n. 1
0
 private static void ApplySettings(UERPSettings settings)
 {
     UERP.showSceneName      = settings.showSceneName;
     UERP.showProjectName    = settings.showProjectName;
     UERP.resetOnSceneChange = settings.resetOnSceneChange;
     UERP.debugMode          = settings.debugMode;
     if (UERP.debugMode)
     {
         UERP.Log("Applyed Settings from file");
     }
 }
Esempio n. 2
0
 public static void GetSettings()
 {
     if (File.Exists(path))
     {
         XmlSerializer serializer = new XmlSerializer(typeof(UERPSettings));
         FileStream    stream     = new FileStream(path, FileMode.Open);
         UERPSettings  settings   = serializer.Deserialize(stream) as UERPSettings;
         ApplySettings(settings);
         stream.Close();
     }
 }
Esempio n. 3
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File: UERP.cs Progetto: vinnesc/UERP
        public static void UpdateActivity()
        {
            if (debugMode)
            {
                Log("Updating Activity");
            }
            if (discord == null)
            {
                Init();
            }

            projectName = Application.productName;
            sceneName   = EditorSceneManager.GetActiveScene().name;

            if (EditorApplication.isPlaying)
            {
                sceneName = "Playing: " + sceneName;
            }

            var activityManager = discord.GetActivityManager();

            var activity = new Activity
            {
                State      = showProjectName? projectName: "",
                Details    = showSceneName? sceneName : "",
                Timestamps =
                {
                    Start = lastTimestamp
                },
                Assets =
                {
                    LargeImage = "logo",
                    LargeText  = "Unity " + Application.unityVersion,
                    SmallImage = "marshmello",
                    SmallText  = "UERP on Github",
                },
            };

            activityManager.UpdateActivity(activity, result =>
            {
                if (result != Result.Ok)
                {
                    LogError("Error from discord (" + result.ToString() + ")");
                }
                else if (debugMode)
                {
                    Log("Discord Result = " + result.ToString());
                }
            });

            UERPSettings.SaveSettings();
        }
Esempio n. 4
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        public static void SaveSettings()
        {
            UERPSettings settings = new UERPSettings(UERP.showSceneName, UERP.showProjectName, UERP.resetOnSceneChange, UERP.debugMode);

            XmlSerializer serializer = new XmlSerializer(typeof(UERPSettings));
            var           stream     = new FileStream(path, FileMode.Create);

            serializer.Serialize(stream, settings);
            stream.Close();
            if (UERP.debugMode)
            {
                UERP.Log("Saved Settings");
            }
        }
Esempio n. 5
0
File: UERP.cs Progetto: vinnesc/UERP
        public static void Init()
        {
            Log("Starting up...");
            discord = new Discord.Discord(long.Parse(applicationId), (long)Discord.CreateFlags.Default);
            UERPSettings.GetSettings();
            projectName   = Application.productName;
            sceneName     = EditorSceneManager.GetActiveScene().name;
            lastTimestamp = long.Parse(GetTimestamp());
            UpdateActivity();
            Log("Started!");

            EditorApplication.update               += Update;
            EditorSceneManager.sceneOpened         += SceneOpened;
            EditorApplication.playModeStateChanged += PlayModeStateChanged;
        }