///<summary>Adds an element to the sprite.</summary> public void AddElement(MaterialInterface Material, CurveFloat DistanceToOpacityCurve, bool bSizeIsInScreenSpace, float BaseSizeX, float BaseSizeY, CurveFloat DistanceToSizeCurve) => MaterialBillboardComponent_methods.AddElement_method.Invoke(ObjPointer, Material, DistanceToOpacityCurve, bSizeIsInScreenSpace, BaseSizeX, BaseSizeY, DistanceToSizeCurve);
///<summary>Update a certain float track's curve</summary> public void SetFloatCurve(CurveFloat NewFloatCurve, Name FloatTrackName) => TimelineComponent_methods.SetFloatCurve_method.Invoke(ObjPointer, NewFloatCurve, FloatTrackName);