Esempio n. 1
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 ///<summary>Adds an element to the sprite.</summary>
 public void AddElement(MaterialInterface Material, CurveFloat DistanceToOpacityCurve, bool bSizeIsInScreenSpace, float BaseSizeX, float BaseSizeY, CurveFloat DistanceToSizeCurve) =>
 MaterialBillboardComponent_methods.AddElement_method.Invoke(ObjPointer, Material, DistanceToOpacityCurve, bSizeIsInScreenSpace, BaseSizeX, BaseSizeY, DistanceToSizeCurve);
Esempio n. 2
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 ///<summary>Update a certain float track's curve</summary>
 public void SetFloatCurve(CurveFloat NewFloatCurve, Name FloatTrackName) =>
 TimelineComponent_methods.SetFloatCurve_method.Invoke(ObjPointer, NewFloatCurve, FloatTrackName);