private Sprite ImageTypeToSprite(UDC.ImageType imageType) { string path = ""; switch (imageType) { case UDC.ImageType.Left: path = "Sprites/UDCommand/leftArrow"; break; case UDC.ImageType.Down: path = "Sprites/UDCommand/downArrow"; break; case UDC.ImageType.Right: path = "Sprites/UDCommand/rightArrow"; break; case UDC.ImageType.Up: path = "Sprites/UDCommand/upArrow"; break; case UDC.ImageType.Square: path = "Sprites/UDCommand/square"; break; case UDC.ImageType.Cross: path = "Sprites/UDCommand/cross"; break; case UDC.ImageType.Circle: path = "Sprites/UDCommand/circle"; break; case UDC.ImageType.Triangle: path = "Sprites/UDCommand/triangle"; break; } return(Resources.Load <Sprite>(path)); }
private TFC.ActionInputs ImageTypeToActionInput(UDC.ImageType imageType) { return((TFC.ActionInputs)((int)imageType % 4) + 1); }
private TFC.InputType ImageTypeToInputType(UDC.ImageType imageType) { return((TFC.InputType)imageType + 1); }