public void HasGetSet() { var value = new Place(); var entity = new PlaceName { NameFor = value }; entity.ShouldNotBeNull(); entity.NameFor.ShouldEqual(value); }
public void HasGetSet() { const string value = "text"; var entity = new PlaceName { TranslationToHint = value }; entity.ShouldNotBeNull(); entity.TranslationToHint.ShouldEqual(value); }
public void HasGetSet() { const bool value = true; var entity = new PlaceName { IsPreferredTranslation = value }; entity.ShouldNotBeNull(); entity.IsPreferredTranslation.ShouldEqual(value); }
public void HasGetSet() { var value = new Place(); var entity = new PlaceName { NameFor = value }; entity.ShouldNotBeNull(); entity.NameFor.ShouldEqual(value); }
public void HasGetSet() { const string value = "text"; var entity = new PlaceName { TranslationToHint = value }; entity.ShouldNotBeNull(); entity.TranslationToHint.ShouldEqual(value); }
public void HasGetSet() { const bool value = true; var entity = new PlaceName { IsPreferredTranslation = value }; entity.ShouldNotBeNull(); entity.IsPreferredTranslation.ShouldEqual(value); }