Esempio n. 1
0
        public bool GetCBuffer(int pixelX, int pixelY, out CBufferHit cBuffer)
        {
            cBuffer = null;
            if (null == m_renderTexture || null == m_readTexture)
            {
                //throw new UChartException("please call method [AddRenderer] firstly.");
                return(false);
            }

            // read screen pixel to texture2d
            RenderTexture.active = m_renderTexture;
            m_readTexture.ReadPixels(m_readTextureRect, 0, 0);
            m_readTexture.Apply();

            // get pixel color and set cbuffer value.
            Color pickColor = m_readTexture.GetPixel(pixelX, pixelY);

            Debug.Log(pickColor);
            foreach (KeyValuePair <string, Color> pair in cbufferDic)
            {
                if (pair.Value == pickColor)
                {
                    cBuffer       = new CBufferHit();
                    cBuffer.name  = pair.Key;
                    cBuffer.point = transDic[pair.Key];
                    return(true);
                }
            }

            // get pickId in colorbuffer
            for (int i = 0; i < m_colorBuffer.Length; i++)
            {
                if (pickColor == m_colorBuffer[i])
                {
                    cBuffer        = new CBufferHit();
                    cBuffer.pickId = i;
                    return(true);
                }
            }
            return(false);
        }
Esempio n. 2
0
 public bool GetCBuffer(Vector2 pixelPosition, out CBufferHit cBuffer)
 {
     return(GetCBuffer((int)(pixelPosition.x), (int)(pixelPosition.y), out cBuffer));
 }