public override void PickUpInGameItem(UBZ.Item.InGameBuffType inGameBuffType) { ItemData itemData = InGameDataBase.Instance.GetInGameItemData(inGameBuffType); switch (itemData.target) { case ItemTarget.SELF: photonView.RPC("AddInGameItem", RpcTarget.AllViaServer, inGameBuffType); break; case ItemTarget.OUR_TEAM: foreach (MultiPlayer multiPlayer in InGameManager.Instance.GetMultiPlayersPerTeam(GetTeam())) { if (null == multiPlayer) { continue; } Debug.Log(GetTeam() + "팀 버프 적용 " + multiPlayer.GetUser().NickName); multiPlayer.ApplyTeamBuff(inGameBuffType); } break; case ItemTarget.OPPONENT_TEAM: // 현재 적팀 대상 효과 아이템 없음. 0526 break; } }
public virtual void PickUpInGameItem(UBZ.Item.InGameBuffType inGameBuffType) { }