public override void Read(AssetBinaryReader reader, int nextStarting) { base.Read(reader, nextStarting); reader.ReadInt32(); Table = new FStringTable(reader.ReadFString()); int numEntries = reader.ReadInt32(); for (int i = 0; i < numEntries; i++) { Table.Add(reader.ReadFString(), reader.ReadFString()); } }
public StringTableExport(FStringTable data, UAsset asset, byte[] extras) : base(asset, extras) { Table = data; }