Esempio n. 1
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        public TyrianRemake()
        {
            _graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";

            // Create the screen manager component.
            var screenManager = new ScreenManager(this, _graphics);

            Components.Add(screenManager);

            // Activate the first screens.
            screenManager.AddScreen(new BackgroundScreen(), null);
            screenManager.AddScreen(new MainMenuScreen(), null);

            //Set some fancy shit
            _graphics.PreferMultiSampling = true;
            GraphicsDevice.SamplerStates[0] = SamplerState.AnisotropicClamp;
            _graphics.PreferredDepthStencilFormat = DepthFormat.Depth24Stencil8;

            //Initialize screen size to an ideal resolution for the XBox 360
            _graphics.PreferredBackBufferWidth = DefaultWidth;
            _graphics.PreferredBackBufferHeight = DefaultHeight;

            //this.Window.ClientBounds.Location = new Point(Convert.ToInt32(primaryScreenWidth * resolutionScale), Convert.ToInt32(primaryScreenHeight * resolutionScale));
        }
Esempio n. 2
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        /// <summary>
        /// The constructor is private: loading screens should
        /// be activated via the static Load method instead.
        /// </summary>
        private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow,
                              GameScreen[] screensToLoad)
        {
            _loadingIsSlow = loadingIsSlow;
            _screensToLoad = screensToLoad;

            TransitionOnTime = TimeSpan.FromSeconds(0.5);
        }
Esempio n. 3
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        /// <summary>
        /// Activates the loading screen.
        /// </summary>
        public static void Load(ScreenManager screenManager, bool loadingIsSlow,
                                PlayerIndex? controllingPlayer,
                                params GameScreen[] screensToLoad)
        {
            // Tell all the current screens to transition off.
            foreach (var screen in screenManager.GetScreens())
                screen.ExitScreen();

            // Create and activate the loading screen.
            var loadingScreen = new LoadingScreen(
                screenManager,
                loadingIsSlow,
                screensToLoad);

            screenManager.AddScreen(loadingScreen, controllingPlayer);
        }