Esempio n. 1
0
 public override void ReportError( RecognitionException e )
 {
     StringTemplateGroup group = self.Group;
     if ( group == StringTemplate.defaultGroup )
     {
         self.Error( "action parse error; template context is " + self.GetEnclosingInstanceStackString(), e );
     }
     else
     {
         self.Error( "action parse error in group " + self.Group.Name + " line " + self.GroupFileLine + "; template context is " + self.GetEnclosingInstanceStackString(), e );
     }
 }
Esempio n. 2
0
        public override void ReportError( RecognitionException e )
        {
            /** TODO: not thought about recovery in lexer yet.
             *
            // if we've already reported an error and have not matched a token
            // yet successfully, don't report any errors.
            if ( errorRecovery ) {
                //System.err.print("[SPURIOUS] ");
                return;
            }
            errorRecovery = true;
             */

            DisplayRecognitionError( this.TokenNames, e );
        }
Esempio n. 3
0
 public override string GetErrorMessage( RecognitionException e, string[] tokenNames )
 {
     string msg = null;
     if ( e is MismatchedTokenException )
     {
         MismatchedTokenException mte = (MismatchedTokenException)e;
         msg = "mismatched character " + GetCharErrorDisplay( e.Character ) + " expecting " + GetCharErrorDisplay( mte.Expecting );
     }
     else if ( e is NoViableAltException )
     {
         NoViableAltException nvae = (NoViableAltException)e;
         // for development, can add "decision=<<"+nvae.grammarDecisionDescription+">>"
         // and "(decision="+nvae.decisionNumber+") and
         // "state "+nvae.stateNumber
         msg = "no viable alternative at character " + GetCharErrorDisplay( e.Character );
     }
     else if ( e is EarlyExitException )
     {
         EarlyExitException eee = (EarlyExitException)e;
         // for development, can add "(decision="+eee.decisionNumber+")"
         msg = "required (...)+ loop did not match anything at character " + GetCharErrorDisplay( e.Character );
     }
     else if ( e is MismatchedNotSetException )
     {
         MismatchedNotSetException mse = (MismatchedNotSetException)e;
         msg = "mismatched character " + GetCharErrorDisplay( e.Character ) + " expecting set " + mse.Expecting;
     }
     else if ( e is MismatchedSetException )
     {
         MismatchedSetException mse = (MismatchedSetException)e;
         msg = "mismatched character " + GetCharErrorDisplay( e.Character ) + " expecting set " + mse.Expecting;
     }
     else if ( e is MismatchedRangeException )
     {
         MismatchedRangeException mre = (MismatchedRangeException)e;
         msg = "mismatched character " + GetCharErrorDisplay( e.Character ) + " expecting set " +
               GetCharErrorDisplay( mre.A ) + ".." + GetCharErrorDisplay( mre.B );
     }
     else
     {
         msg = base.GetErrorMessage( e, tokenNames );
     }
     return msg;
 }
Esempio n. 4
0
 /** <summary>
  *  Lexers can normally match any char in it's vocabulary after matching
  *  a token, so do the easy thing and just kill a character and hope
  *  it all works out.  You can instead use the rule invocation stack
  *  to do sophisticated error recovery if you are in a fragment rule.
  *  </summary>
  */
 public virtual void Recover( RecognitionException re )
 {
     //System.out.println("consuming char "+(char)input.LA(1)+" during recovery");
     //re.printStackTrace();
     input.Consume();
 }
Esempio n. 5
0
 protected virtual void DebugRecognitionException(RecognitionException ex)
 {
     IDebugEventListener dbg = recognizer.DebugListener;
     if (dbg != null)
         dbg.RecognitionException(ex);
 }
Esempio n. 6
0
 protected override object GetMissingSymbol( IIntStream input,
     RecognitionException e,
     int expectedTokenType,
     BitSet follow)
 {
     string tokenText = null;
     if ( expectedTokenType == TokenTypes.EndOfFile )
         tokenText = "<missing EOF>";
     else
         tokenText = "<missing " + TokenNames[expectedTokenType] + ">";
     CommonToken t = new CommonToken( expectedTokenType, tokenText );
     IToken current = ( (ITokenStream)input ).LT( 1 );
     if ( current.Type == TokenTypes.EndOfFile )
     {
         current = ( (ITokenStream)input ).LT( -1 );
     }
     t.Line = current.Line;
     t.CharPositionInLine = current.CharPositionInLine;
     t.Channel = DefaultTokenChannel;
     t.InputStream = current.InputStream;
     return t;
 }
Esempio n. 7
0
 /** Not currently used */
 public virtual object RecoverFromMismatchedSet( IIntStream input,
     RecognitionException e,
     BitSet follow)
 {
     if ( MismatchIsMissingToken( input, follow ) )
     {
         // System.out.println("missing token");
         ReportError( e );
         // we don't know how to conjure up a token for sets yet
         return GetMissingSymbol( input, e, TokenTypes.Invalid, follow );
     }
     // TODO do single token deletion like above for Token mismatch
     throw e;
 }
Esempio n. 8
0
        /** <summary>Report a recognition problem.</summary>
         *
         *  <remarks>
         *  This method sets errorRecovery to indicate the parser is recovering
         *  not parsing.  Once in recovery mode, no errors are generated.
         *  To get out of recovery mode, the parser must successfully match
         *  a token (after a resync).  So it will go:
         *
         * 		1. error occurs
         * 		2. enter recovery mode, report error
         * 		3. consume until token found in resynch set
         * 		4. try to resume parsing
         * 		5. next match() will reset errorRecovery mode
         *
         *  If you override, make sure to update syntaxErrors if you care about that.
         *  </remarks>
         */
        public virtual void ReportError( RecognitionException e )
        {
            // if we've already reported an error and have not matched a token
            // yet successfully, don't report any errors.
            if ( state.errorRecovery )
            {
                //System.err.print("[SPURIOUS] ");
                return;
            }
            state.syntaxErrors++; // don't count spurious
            state.errorRecovery = true;

            DisplayRecognitionError( this.TokenNames, e );
        }
Esempio n. 9
0
 /** <summary>
  *  Recover from an error found on the input stream.  This is
  *  for NoViableAlt and mismatched symbol exceptions.  If you enable
  *  single token insertion and deletion, this will usually not
  *  handle mismatched symbol exceptions but there could be a mismatched
  *  token that the match() routine could not recover from.
  *  </summary>
  */
 public virtual void Recover( IIntStream input, RecognitionException re )
 {
     if ( state.lastErrorIndex == input.Index )
     {
         // uh oh, another error at same token index; must be a case
         // where LT(1) is in the recovery token set so nothing is
         // consumed; consume a single token so at least to prevent
         // an infinite loop; this is a failsafe.
         input.Consume();
     }
     state.lastErrorIndex = input.Index;
     BitSet followSet = ComputeErrorRecoverySet();
     BeginResync();
     ConsumeUntil( input, followSet );
     EndResync();
 }
Esempio n. 10
0
 /** <summary>What error message should be generated for the various exception types?</summary>
  *
  *  <remarks>
  *  Not very object-oriented code, but I like having all error message
  *  generation within one method rather than spread among all of the
  *  exception classes. This also makes it much easier for the exception
  *  handling because the exception classes do not have to have pointers back
  *  to this object to access utility routines and so on. Also, changing
  *  the message for an exception type would be difficult because you
  *  would have to subclassing exception, but then somehow get ANTLR
  *  to make those kinds of exception objects instead of the default.
  *  This looks weird, but trust me--it makes the most sense in terms
  *  of flexibility.
  *
  *  For grammar debugging, you will want to override this to add
  *  more information such as the stack frame with
  *  getRuleInvocationStack(e, this.getClass().getName()) and,
  *  for no viable alts, the decision description and state etc...
  *
  *  Override this to change the message generated for one or more
  *  exception types.
  *  </remarks>
  */
 public virtual string GetErrorMessage( RecognitionException e, string[] tokenNames )
 {
     string msg = e.Message;
     if ( e is UnwantedTokenException )
     {
         UnwantedTokenException ute = (UnwantedTokenException)e;
         string tokenName = "<unknown>";
         if ( ute.Expecting == TokenTypes.EndOfFile )
         {
             tokenName = "EndOfFile";
         }
         else
         {
             tokenName = tokenNames[ute.Expecting];
         }
         msg = "extraneous input " + GetTokenErrorDisplay( ute.UnexpectedToken ) +
             " expecting " + tokenName;
     }
     else if ( e is MissingTokenException )
     {
         MissingTokenException mte = (MissingTokenException)e;
         string tokenName = "<unknown>";
         if ( mte.Expecting == TokenTypes.EndOfFile )
         {
             tokenName = "EndOfFile";
         }
         else
         {
             tokenName = tokenNames[mte.Expecting];
         }
         msg = "missing " + tokenName + " at " + GetTokenErrorDisplay( e.Token );
     }
     else if ( e is MismatchedTokenException )
     {
         MismatchedTokenException mte = (MismatchedTokenException)e;
         string tokenName = "<unknown>";
         if ( mte.Expecting == TokenTypes.EndOfFile )
         {
             tokenName = "EndOfFile";
         }
         else
         {
             tokenName = tokenNames[mte.Expecting];
         }
         msg = "mismatched input " + GetTokenErrorDisplay( e.Token ) +
             " expecting " + tokenName;
     }
     else if ( e is MismatchedTreeNodeException )
     {
         MismatchedTreeNodeException mtne = (MismatchedTreeNodeException)e;
         string tokenName = "<unknown>";
         if ( mtne.Expecting == TokenTypes.EndOfFile )
         {
             tokenName = "EndOfFile";
         }
         else
         {
             tokenName = tokenNames[mtne.Expecting];
         }
         // workaround for a .NET framework bug (NullReferenceException)
         string nodeText = ( mtne.Node != null ) ? mtne.Node.ToString() ?? string.Empty : string.Empty;
         msg = "mismatched tree node: " + nodeText + " expecting " + tokenName;
     }
     else if ( e is NoViableAltException )
     {
         //NoViableAltException nvae = (NoViableAltException)e;
         // for development, can add "decision=<<"+nvae.grammarDecisionDescription+">>"
         // and "(decision="+nvae.decisionNumber+") and
         // "state "+nvae.stateNumber
         msg = "no viable alternative at input " + GetTokenErrorDisplay( e.Token );
     }
     else if ( e is EarlyExitException )
     {
         //EarlyExitException eee = (EarlyExitException)e;
         // for development, can add "(decision="+eee.decisionNumber+")"
         msg = "required (...)+ loop did not match anything at input " +
             GetTokenErrorDisplay( e.Token );
     }
     else if ( e is MismatchedSetException )
     {
         MismatchedSetException mse = (MismatchedSetException)e;
         msg = "mismatched input " + GetTokenErrorDisplay( e.Token ) +
             " expecting set " + mse.Expecting;
     }
     else if ( e is MismatchedNotSetException )
     {
         MismatchedNotSetException mse = (MismatchedNotSetException)e;
         msg = "mismatched input " + GetTokenErrorDisplay( e.Token ) +
             " expecting set " + mse.Expecting;
     }
     else if ( e is FailedPredicateException )
     {
         FailedPredicateException fpe = (FailedPredicateException)e;
         msg = "rule " + fpe.RuleName + " failed predicate: {" +
             fpe.PredicateText + "}?";
     }
     return msg;
 }
Esempio n. 11
0
        /** <summary>What is the error header, normally line/character position information?</summary> */
        public virtual string GetErrorHeader( RecognitionException e )
        {
            string prefix = SourceName ?? string.Empty;
            if (prefix.Length > 0)
                prefix += ' ';

            return string.Format("{0}line {1}:{2}", prefix, e.Line, e.CharPositionInLine + 1);
        }
Esempio n. 12
0
 public virtual void DisplayRecognitionError( string[] tokenNames,
     RecognitionException e)
 {
     string hdr = GetErrorHeader( e );
     string msg = GetErrorMessage( e, tokenNames );
     EmitErrorMessage( hdr + " " + msg );
 }
Esempio n. 13
0
 /** <summary>Conjure up a missing token during error recovery.</summary>
  *
  *  <remarks>
  *  The recognizer attempts to recover from single missing
  *  symbols. But, actions might refer to that missing symbol.
  *  For example, x=ID {f($x);}. The action clearly assumes
  *  that there has been an identifier matched previously and that
  *  $x points at that token. If that token is missing, but
  *  the next token in the stream is what we want we assume that
  *  this token is missing and we keep going. Because we
  *  have to return some token to replace the missing token,
  *  we have to conjure one up. This method gives the user control
  *  over the tokens returned for missing tokens. Mostly,
  *  you will want to create something special for identifier
  *  tokens. For literals such as '{' and ',', the default
  *  action in the parser or tree parser works. It simply creates
  *  a CommonToken of the appropriate type. The text will be the token.
  *  If you change what tokens must be created by the lexer,
  *  override this method to create the appropriate tokens.
  *  </remarks>
  */
 protected virtual object GetMissingSymbol( IIntStream input,
     RecognitionException e,
     int expectedTokenType,
     BitSet follow)
 {
     return null;
 }