Esempio n. 1
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 public virtual void SaveGame()
 {
     world.Save(worldSaveName);
     buildingManager.Save(worldSaveName + BUILDINGS_KEY);
     if (resourceManager)
     {
         resourceManager.Save(worldSaveName + RESOURCES_KEY);
     }
     SaveDataManagement.SaveData <TransformData>(TransformData.TransformToSerializable(Camera.main.transform), worldSaveName + CAMERA_KEY);
 }
Esempio n. 2
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 public void Save(string key)
 {
     SaveDataManagement.SaveData <List <int> >(amount, key);
 }
Esempio n. 3
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 public virtual void Save(string saveName)
 {
     SaveDataManagement.SaveData <SimpleBuildingInstance[]>(GetBuildingInstances(), saveName);
 }