Esempio n. 1
0
        public DoTrickle()
        {
            TwitchAPI api = new TwitchAPI();

            api.Settings.ClientId = ConfigurationManager.AppSettings["ClientId"];
            string channel = ConfigurationManager.AppSettings["Channel"];
            var    users   = api.Undocumented.GetChattersAsync(channelName: channel).Result;

            using var db = new TwitchContext();
            StringBuilder trickledUsers = new StringBuilder();
            int           trickleAmount = int.Parse(ConfigurationManager.AppSettings["TrickleAmount"]);
            string        currencyName  = ConfigurationManager.AppSettings["CurrencyName"];

            foreach (var user in users)
            {
                string username = user.Username.ToLower();
                var    dbUser   = db.Scores
                                  .Where(u => u.Username == username)
                                  .FirstOrDefault();
                if (null == dbUser)
                {
                    continue;
                }
                trickledUsers.Append($"{username}, ");
                dbUser.Score += trickleAmount;
                db.SaveChanges();
            }
            Log.Debug($"Trickled {trickleAmount} {currencyName} to {trickledUsers.ToString()}.");
        }
Esempio n. 2
0
 // Create a user account if one doesn't exist.
 private void CheckUserAccount(string username)
 {
     using var db = new TwitchContext();
     if (!db.Scores.Any(s => s.Username == username))
     {
         string currencyName     = ConfigurationManager.AppSettings["CurrencyName"];
         int    startingCurrency = int.Parse(ConfigurationManager.AppSettings["StartingCurrency"]);
         Log.Debug($"Creating account for {username} with {startingCurrency} {currencyName}.");
         db.Add(new Scores
         {
             Username = username,
             Score    = startingCurrency
         });
         db.SaveChanges();
     }
 }