/// <summary> /// Visits a storyboard target node. /// </summary> /// <param name="storyboardTarget">The storyboard target node to visit.</param> private void VisitStoryboardTarget(UvssStoryboardTargetSyntax storyboardTarget) { for (int i = 0; i < storyboardTarget.Filters.Count; i++) { var filterNode = storyboardTarget.Filters[i]; Style(filterNode, typeUvssTypeName); } }
/// <summary> /// Visits the specified storyboard target node. /// </summary> /// <param name="node">The node to visit.</param> /// <returns>A node which should replace the visited node, or a reference to the visited node /// itself if no changes were made.</returns> public virtual SyntaxNode VisitStoryboardTarget(UvssStoryboardTargetSyntax node) { return VisitSyntaxNode(node); }