Esempio n. 1
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        /// <summary>
        /// 动画过度到目标颜色
        /// </summary>
        public static TweenScript TnUguiColor(this RectTransform rectTrans, Color?from, Color to,
                                              float time      = 0.5f,
                                              float delayTime = 0,
                                              bool isChild    = false)
        {
            Color fromTmp = from ?? Color.white;

            if (from == null)
            {
                if (rectTrans.GetComponent <Graphic>() != null)
                {
                    fromTmp = from ?? rectTrans.GetComponent <Graphic>().color;
                }
            }
            TweenScript tweenTmp = StackObjectPool <TweenScript> .GetObject();

            tweenTmp.animGameObject = rectTrans.gameObject;
            tweenTmp.animType       = AnimType.UGUI_Color;
            tweenTmp.fromColor      = fromTmp;
            tweenTmp.toColor        = to;
            tweenTmp.isChild        = isChild;
            tweenTmp.SetDelay(delayTime);
            tweenTmp.totalTime = time;

            tweenTmp.Init();
            TweenUtil.GetInstance().animList.Add(tweenTmp);
            return(tweenTmp);
        }
Esempio n. 2
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        public static TweenScript TnRotate(this Transform trans, Vector3?from, Vector3 to,
                                           float time      = 0.5f,
                                           float delayTime = 0,
                                           bool isLocal    = true)
        {
            AnimType animType;
            Vector3  fromTmp;

            if (isLocal)
            {
                fromTmp  = from ?? trans.localEulerAngles;
                animType = AnimType.LocalRotate;
            }
            else
            {
                fromTmp  = from ?? trans.eulerAngles;
                animType = AnimType.Rotate;
            }
            TweenScript tweenTmp = StackObjectPool <TweenScript> .GetObject();

            tweenTmp.animGameObject = trans.gameObject;
            tweenTmp.animType       = animType;
            tweenTmp.fromV3         = fromTmp;
            tweenTmp.toV3           = to;
            tweenTmp.isLocal        = isLocal;
            tweenTmp.SetDelay(delayTime);
            tweenTmp.totalTime = time;

            tweenTmp.Init();
            TweenUtil.GetInstance().animList.Add(tweenTmp);
            return(tweenTmp);
        }
Esempio n. 3
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        public static TweenScript TnUguiAlpha(this RectTransform rectTrans, float?from, float to,
                                              float time,
                                              float delayTime = 0,
                                              bool isChild    = false)
        {
            float fromTmp = from ?? 1;

            if (from == null)
            {
                if (rectTrans.GetComponent <Graphic>() != null)
                {
                    fromTmp = from ?? rectTrans.GetComponent <Graphic>().color.a;
                }
            }
            TweenScript tweenTmp = StackObjectPool <TweenScript> .GetObject();

            tweenTmp.animGameObject = rectTrans.gameObject;
            tweenTmp.animType       = AnimType.UGUI_Alpha;
            tweenTmp.fromFloat      = fromTmp;
            tweenTmp.toFloat        = to;
            tweenTmp.isChild        = isChild;
            tweenTmp.SetDelay(delayTime);
            tweenTmp.totalTime = time;
            tweenTmp.Init();
            TweenUtil.GetInstance().animList.Add(tweenTmp);
            return(tweenTmp);
        }
Esempio n. 4
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 public void FinishAnim()
 {
     currentTime = totalTime;
     executeUpdate();
     executeCallBack();
     TweenUtil.GetInstance().animList.Remove(this);
     StackObjectPool <TweenScript> .Push(this);
 }
Esempio n. 5
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 public static void TnReverse(this Transform trans)
 {
     for (int i = 0; i < TweenUtil.GetInstance().animList.Count; i++)
     {
         if (TweenUtil.GetInstance().animList[i].animGameObject == trans.gameObject)
         {
             TweenUtil.GetInstance().animList[i].Reverse();
         }
     }
 }
Esempio n. 6
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        public static TweenScript TnAlphaTo(this Transform trans, float from, float to,
                                            float time      = 0.5f,
                                            float delayTime = 0)
        {
            TweenScript tweenTmp = StackObjectPool <TweenScript> .Get();

            tweenTmp.SetValue(from, to);
            tweenTmp.Init(trans.gameObject, AnimType.Alpha, time, delayTime);
            TweenUtil.GetInstance().AddTween(tweenTmp);
            return(tweenTmp);
        }
Esempio n. 7
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        /// <summary>
        /// 动画移动到某位置
        /// </summary>
        /// <returns></returns>
        public static TweenScript TnLocalMove(this Transform trans, Vector3 to, float time = 0.5f,
                                              float delayTime = 0)
        {
            TweenScript tweenTmp = StackObjectPool <TweenScript> .Get();

            tweenTmp.SetValue(trans.localPosition, to);
            tweenTmp.isLocal = true;
            tweenTmp.Init(trans.gameObject, AnimType.Position, time, delayTime);
            TweenUtil.GetInstance().AddTween(tweenTmp);
            return(tweenTmp);
        }
Esempio n. 8
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        /// <summary>
        /// 隐藏/显示
        /// </summary>
        public static TweenScript TnBlink(this Transform trans, float space,
                                          float time      = 0.5f,
                                          float delayTime = 0)
        {
            TweenScript tweenTmp = StackObjectPool <TweenScript> .Get();

            tweenTmp.blinkTime = space;

            tweenTmp.Init(trans.gameObject, AnimType.Blink, time, delayTime);
            TweenUtil.GetInstance().AddTween(tweenTmp);
            return(tweenTmp);
        }
Esempio n. 9
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        /// <summary>
        /// UGUI RectTransfrom 放大缩小
        /// width/height
        /// </summary>
        public static TweenScript TnUiSize(this RectTransform rectTrans, Vector2 to,
                                           float time      = 0.5f,
                                           float delayTime = 0)
        {
            Vector2     fromTmp  = rectTrans.sizeDelta;
            TweenScript tweenTmp = StackObjectPool <TweenScript> .Get();

            tweenTmp.SetValue(fromTmp, to);
            tweenTmp.Init(rectTrans.gameObject, AnimType.UiSize, time, delayTime);
            TweenUtil.GetInstance().AddTween(tweenTmp);
            return(tweenTmp);
        }
Esempio n. 10
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        /// <summary>
        /// UGUI Move RectTransform .anchoredPosition3D
        /// </summary>
        public static TweenScript TnAnchoredPosition(this RectTransform rectTrans, Vector3 to,
                                                     float time      = 0.5f,
                                                     float delayTime = 0)
        {
            TweenScript tweenTmp = StackObjectPool <TweenScript> .Get();

            tweenTmp.SetValue(rectTrans.anchoredPosition3D, to);

            tweenTmp.Init(rectTrans.gameObject, AnimType.UiAnchoredPosition, time, delayTime);
            TweenUtil.GetInstance().AddTween(tweenTmp);
            return(tweenTmp);
        }
Esempio n. 11
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        public static TweenScript TnRotate(this Transform trans, Vector3 to,
                                           float time      = 0.5f,
                                           float delayTime = 0,
                                           bool isLocal    = true)
        {
            TweenScript tweenTmp = StackObjectPool <TweenScript> .Get();

            tweenTmp.SetValue(isLocal ? trans.localEulerAngles : trans.eulerAngles, to);
            tweenTmp.isLocal = isLocal;
            tweenTmp.Init(trans.gameObject, AnimType.Rotate, time, delayTime);
            TweenUtil.GetInstance().AddTween(tweenTmp);
            return(tweenTmp);
        }
Esempio n. 12
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 private static void PauseOrContinue(GameObject animGameObject, bool isPause = true, bool isReset = false)
 {
     for (int i = 0; i < TweenUtil.GetInstance().animList.Count; i++)
     {
         if (TweenUtil.GetInstance().animList[i].AnimObject == animGameObject)
         {
             TweenUtil.GetInstance().animList[i].Pause(isPause);
             if (isReset)
             {
                 TweenUtil.GetInstance().animList[i].Reset();
             }
         }
     }
 }
Esempio n. 13
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 private static void PauseOrContinue(GameObject animGameObject, bool isPause = true, bool isReset = false)
 {
     for (int i = 0; i < TweenUtil.GetInstance().animList.Count; i++)
     {
         if (TweenUtil.GetInstance().animList[i].animGameObject == animGameObject)
         {
             TweenUtil.GetInstance().animList[i].isPause = isPause;
             if (isReset)
             {
                 TweenUtil.GetInstance().animList[i].currentTime = 0;
                 TweenUtil.GetInstance().animList[i].isDone      = false;
             }
         }
     }
 }
Esempio n. 14
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        public static TweenScript TnPathMove(this Transform trans, Vector3[] path,
                                             float time        = 2,
                                             float delayTime   = 0,
                                             bool isLocal      = false,
                                             PathType pathType = PathType.CatmullRom)
        {
            TweenScript tweenTmp = StackObjectPool <TweenScript> .Get();

            if (pathType == PathType.Line)
            {
                pathType = PathType.CatmullRom;
            }

            Vector3 fromV3;

            if (isLocal)
            {
                fromV3 = trans.transform.localPosition;
            }
            else
            {
                fromV3 = trans.transform.position;
            }

            if (path.Length < 2)
            {
                pathType = PathType.Line; //小于1个点。
                Debug.LogError("Path point it's too short ");
            }
            else
            {
                Vector3[] realPath = new Vector3[path.Length + 1];
                realPath[0] = fromV3;
                for (int i = 0; i < path.Length; i++)
                {
                    realPath[i + 1] = path[i];
                }

                tweenTmp.pathNodes = realPath;
            }

            tweenTmp.isLocal  = isLocal;
            tweenTmp.pathType = pathType;

            tweenTmp.Init(trans.gameObject, AnimType.Position, time, delayTime);
            TweenUtil.GetInstance().AddTween(tweenTmp);
            return(tweenTmp);
        }
Esempio n. 15
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        /// <summary>
        /// 隐藏/显示
        /// </summary>
        public static TweenScript TnBlink(this Transform trans, float space,
                                          float time      = 0.5f,
                                          float delayTime = 0)
        {
            TweenScript tweenTmp = StackObjectPool <TweenScript> .GetObject();

            tweenTmp.animType       = AnimType.Blink;
            tweenTmp.animGameObject = trans.gameObject;
            tweenTmp.blinkTime      = space;
            tweenTmp.SetDelay(delayTime);
            tweenTmp.totalTime = time;

            tweenTmp.Init();
            TweenUtil.GetInstance().animList.Add(tweenTmp);
            return(tweenTmp);
        }
Esempio n. 16
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        public static TweenScript TnPathMove(this Transform trans, Vector3?from, Vector3[] path,
                                             float time        = 2,
                                             float delayTime   = 0,
                                             bool isLocal      = false,
                                             PathType pathType = PathType.PathLinear)
        {
            TweenScript tweenTmp = StackObjectPool <TweenScript> .GetObject();

            if (pathType == PathType.Line)
            {
                pathType = PathType.PathLinear;
            }
            if (isLocal)
            {
                tweenTmp.animType = AnimType.LocalPosition; // 动画类型
                tweenTmp.fromV3   = from ?? trans.transform.localPosition;
            }
            else
            {
                tweenTmp.animType = AnimType.Position;
                tweenTmp.fromV3   = from ?? trans.transform.position;
            }
            if (path.Length < 2)
            {
                pathType = PathType.Line; //小于1个点。
                Debug.LogError("Path point it's too short ");
            }
            else
            {
                Vector3[] realPath = new Vector3[path.Length + 1];
                realPath[0] = tweenTmp.fromV3;
                for (int i = 0; i < path.Length; i++)
                {
                    realPath[i + 1] = path[i];
                }
                tweenTmp.pathPoints = realPath;
            }
            tweenTmp.animGameObject = trans.gameObject;
            tweenTmp.isLocal        = isLocal;
            tweenTmp.pathType       = pathType;
            tweenTmp.SetDelay(delayTime);
            tweenTmp.totalTime = time;

            tweenTmp.Init();
            TweenUtil.GetInstance().animList.Add(tweenTmp);
            return(tweenTmp);
        }
Esempio n. 17
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        /// <summary>
        /// 动画移动到某位置
        /// </summary>
        /// <returns></returns>
        public static TweenScript TnLocalMove(this Transform trans, Vector3?from, Vector3 to, float time = 0.5f,
                                              float delayTime = 0)
        {
            TweenScript tweenTmp = StackObjectPool <TweenScript> .GetObject();

            tweenTmp.isLocal        = true;
            tweenTmp.animGameObject = trans.gameObject;
            tweenTmp.animType       = AnimType.LocalPosition;
            tweenTmp.fromV3         = from ?? trans.localPosition;
            tweenTmp.toV3           = to;
            tweenTmp.SetDelay(delayTime);
            tweenTmp.totalTime = time;

            tweenTmp.Init();
            TweenUtil.GetInstance().animList.Add(tweenTmp);
            return(tweenTmp);
        }
Esempio n. 18
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 /// <summary>
 /// 停止一个对象身上的所有动画
 /// </summary>
 /// <param name="trans">要停止动画的对象</param>
 /// <param name="isCallBack">是否触发回调</param>
 public static void TnStop(this Transform trans, bool isCallBack = false)
 {
     for (int i = 0; i < TweenUtil.GetInstance().animList.Count; i++)
     {
         if (TweenUtil.GetInstance().animList[i].animGameObject == trans.gameObject)
         {
             if (isCallBack)
             {
                 TweenScript dataTmp = TweenUtil.GetInstance().animList[i];
                 dataTmp.executeCallBack();
             }
             TweenScript tweenData = TweenUtil.GetInstance().animList[i];
             TweenUtil.GetInstance().animList.RemoveAt(i);
             i--;
             StackObjectPool <TweenScript> .PutObject(tweenData);
         }
     }
 }
Esempio n. 19
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        /// <summary>
        /// UGUI RectTransfrom 放大缩小
        /// width/height
        /// </summary>
        public static TweenScript TnUguiSize(this RectTransform rectTrans, Vector2?from, Vector2 to,
                                             float time      = 0.5f,
                                             float delayTime = 0)
        {
            Vector2     fromTmp  = from ?? rectTrans.GetComponent <RectTransform>().sizeDelta;
            TweenScript tweenTmp = StackObjectPool <TweenScript> .GetObject();

            tweenTmp.animGameObject = rectTrans.gameObject;
            tweenTmp.animType       = AnimType.UGUI_Size;
            tweenTmp.fromV2         = fromTmp;
            tweenTmp.toV2           = to;
            tweenTmp.SetDelay(delayTime);
            tweenTmp.totalTime = time;

            tweenTmp.Init();
            TweenUtil.GetInstance().animList.Add(tweenTmp);
            return(tweenTmp);
        }
Esempio n. 20
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        public static TweenScript TnUguiRotate(this RectTransform rectTrans, Vector3 to,
                                               float time      = 0.5f,
                                               float delayTime = 0)
        {
            Vector3     fromTmp  = rectTrans.GetComponent <RectTransform>().eulerAngles;
            TweenScript tweenTmp = StackObjectPool <TweenScript> .GetObject();

            tweenTmp.animGameObject = rectTrans.gameObject;
            tweenTmp.animType       = AnimType.UGUI_AnchoredRotate;
            tweenTmp.fromV3         = fromTmp;
            tweenTmp.toV3           = to;
            tweenTmp.SetDelay(delayTime);
            tweenTmp.totalTime = time;

            tweenTmp.Init();
            TweenUtil.GetInstance().animList.Add(tweenTmp);
            return(tweenTmp);
        }
Esempio n. 21
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        public static TweenScript TnAlphaTo(GameObject animObject, float from, float to,
                                            float time      = 0.5f,
                                            float delayTime = 0,
                                            bool isChild    = false)
        {
            TweenScript tweenTmp = StackObjectPool <TweenScript> .GetObject();

            tweenTmp.animGameObject = animObject;
            tweenTmp.animType       = AnimType.Alpha;
            tweenTmp.fromFloat      = from;
            tweenTmp.toFloat        = to;
            tweenTmp.isChild        = isChild;
            tweenTmp.SetDelay(delayTime);
            tweenTmp.totalTime = time;

            tweenTmp.Init();
            TweenUtil.GetInstance().animList.Add(tweenTmp);
            return(tweenTmp);
        }
Esempio n. 22
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        public static TweenScript TnColorTo(this Transform trans, Color from, Color to,
                                            float time      = 0.5f,
                                            float delayTime = 0,
                                            bool isChild    = false)
        {
            TweenScript tweenTmp = StackObjectPool <TweenScript> .GetObject();

            tweenTmp.animGameObject = trans.gameObject;
            tweenTmp.animType       = AnimType.Color;
            tweenTmp.fromColor      = from;
            tweenTmp.toColor        = to;
            tweenTmp.isChild        = isChild;
            tweenTmp.SetDelay(delayTime);
            tweenTmp.totalTime = time;

            tweenTmp.Init();
            TweenUtil.GetInstance().animList.Add(tweenTmp);
            return(tweenTmp);
        }
Esempio n. 23
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        // static AnimParamHash HashTemp = new AnimParamHash();
        public static TweenUtil GetInstance()
        {
            if (instance == null)
            {
                GameObject animGameObject = new GameObject();
                animGameObject.name = "[TweenUtil]";
                instance            = animGameObject.AddComponent <TweenUtil>();
#if UNITY_EDITOR
                if (Application.isPlaying)
                {
                    DontDestroyOnLoad(instance.gameObject);
                }
                else
                {
                    EditorApplication.update += instance.Update;
                }
#else
                DontDestroyOnLoad(instance.gameObject);
#endif
            }
            return(instance);
        }