Esempio n. 1
0
        private IEnumerator RemoveDieUnit(int _time, List <Turrent> _list)
        {
            for (int i = unitList.Count - 1; i > -1; i--)
            {
                Unit unit = unitList[i];

                if (unit.hp < 1 || (unit.dieTime > 0 && _time >= unit.dieTime))
                {
                    unit.Die(_time);

                    Turrent[] turrentArr = unit.isMine ? mTurrent : oTurrent;

                    for (int m = 0; m < unit.turrentList.Count; m++)
                    {
                        Turrent turrent = unit.turrentList[m];

                        turrentArr[turrent.pos] = null;

                        if (_list != null)
                        {
                            _list.Remove(turrent);
                        }
                    }

                    unitList.RemoveAt(i);

                    yield return(new BattleDeadVO(true, unit.uid));
                }
            }
        }
Esempio n. 2
0
        private int DamageTurrent(Turrent _turrent)
        {
            int damage = sds.GetAttackDamage();

            damage += GetDamageAdd(_turrent.parent.uid, _turrent.pos);

            switch (sds.GetAttackDamageType())
            {
            case DamageType.PHYSIC:

                battleCore.eventListener.DispatchEvent(BattleConst.FIX_DO_PHYSIC_DAMAGE, ref damage, parent, _turrent.parent);

                battleCore.eventListener.DispatchEvent(BattleConst.DO_PHYSIC_DAMAGE, parent, _turrent.parent);

                return(_turrent.parent.BePhysicDamaged(parent, damage, time));

            case DamageType.MAGIC:

                battleCore.eventListener.DispatchEvent(BattleConst.FIX_DO_MAGIC_DAMAGE, ref damage, parent, _turrent.parent);

                battleCore.eventListener.DispatchEvent(BattleConst.DO_MAGIC_DAMAGE, parent, _turrent.parent);

                return(_turrent.parent.BeMagicDamaged(parent, damage, time));

            default:

                throw new Exception("unknown attackDamageType:" + sds.GetAttackDamageType());
            }
        }
Esempio n. 3
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 private static int SortTurrentList(Turrent _t0, Turrent _t1)
 {
     if (_t0.time > _t1.time)
     {
         return(1);
     }
     else if (_t0.time < _t1.time)
     {
         return(-1);
     }
     else
     {
         return(0);
     }
 }
Esempio n. 4
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        private static void GetNeighbourUnit(Turrent[] _turrents, Unit _unit, int _pos, ref List <int> _result)
        {
            Turrent turrent = _turrents[_pos];

            if (turrent != null && turrent.parent != _unit)
            {
                if (_result == null)
                {
                    _result = new List <int>();

                    _result.Add(turrent.parent.uid);
                }
                else
                {
                    if (!_result.Contains(turrent.parent.uid))
                    {
                        _result.Add(turrent.parent.uid);
                    }
                }
            }
        }
Esempio n. 5
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        public void Init(BattleCore _battleCore, bool _isMine, IUnitSDS _sds, int _uid, int _pos, int _time)
        {
            battleCore = _battleCore;

            isMine = _isMine;

            sds = _sds;

            uid = _uid;

            pos = _pos;

            hp = sds.GetHp();

            state = UnitState.CD;

            if (sds.GetLiveTime() > 0)
            {
                dieTime = _time + sds.GetLiveTime();
            }

            Turrent[] turrentPos = isMine ? battleCore.mTurrent : battleCore.oTurrent;

            for (int i = 0; i < sds.GetPos().Length; i++)
            {
                int posFix = sds.GetPos()[i];

                ITurrentSDS turrentSDS = sds.GetTurrent()[i];

                Turrent turrent = new Turrent();

                turrent.Init(battleCore, this, turrentSDS, pos + posFix, _time);

                turrentPos[pos + posFix] = turrent;

                turrentList.Add(turrent);
            }
        }
Esempio n. 6
0
        public string GetData()
        {
            string str = string.Empty;

            str += tick + "{";

            for (int i = 0; i < mTurrent.Length; i++)
            {
                Turrent t = mTurrent[i];

                if (t != null)
                {
                    str += i + ":";

                    str += t.GetData();

                    str += "|";
                }
            }

            for (int i = 0; i < oTurrent.Length; i++)
            {
                Turrent t = oTurrent[i];

                if (t != null)
                {
                    str += i + ":";

                    str += t.GetData();

                    str += "|";
                }
            }

            str += "}";

            return(str);
        }
Esempio n. 7
0
        private static bool CheckAuraTrigger(BattleCore _battleCore, Unit _unit, Unit _triggerUnit, IAuraSDS _sds)
        {
            switch (_sds.GetTrigger())
            {
            case AuraTrigger.OWNER:

                return(_triggerUnit == _unit);

            case AuraTrigger.ENEMY:

                return(_triggerUnit.isMine != _unit.isMine);

            case AuraTrigger.COL_ENEMY:

                if (_triggerUnit.isMine != _unit.isMine)
                {
                    Turrent[] turrents = _triggerUnit.isMine ? _battleCore.mTurrent : _battleCore.oTurrent;

                    int x = _unit.pos % BattleConst.MAP_WIDTH;

                    for (int i = 0; i < _unit.sds.GetPos().Length; i++)
                    {
                        int posFix = _unit.sds.GetPos()[i];

                        if (posFix >= BattleConst.MAP_WIDTH)
                        {
                            return(false);
                        }

                        int nowX = x + posFix % BattleConst.MAP_WIDTH;

                        nowX = BattleConst.MAP_WIDTH - 1 - nowX;

                        for (int m = 0; m < BattleConst.MAP_HEIGHT; m++)
                        {
                            int targetPos = m * BattleConst.MAP_WIDTH + nowX;

                            Turrent turrent = turrents[targetPos];

                            if (turrent != null && turrent.parent == _triggerUnit)
                            {
                                return(true);
                            }
                        }
                    }
                }

                return(false);

            case AuraTrigger.FRONT_ENEMY:

                if (_triggerUnit.isMine != _unit.isMine)
                {
                    Turrent[] turrents = _triggerUnit.isMine ? _battleCore.mTurrent : _battleCore.oTurrent;

                    int x = _unit.pos % BattleConst.MAP_WIDTH;

                    for (int i = 0; i < _unit.sds.GetPos().Length; i++)
                    {
                        int posFix = _unit.sds.GetPos()[i];

                        if (posFix >= BattleConst.MAP_WIDTH)
                        {
                            return(false);
                        }

                        int nowX = x + posFix % BattleConst.MAP_WIDTH;

                        nowX = BattleConst.MAP_WIDTH - 1 - nowX;

                        for (int m = 0; m < BattleConst.MAP_HEIGHT; m++)
                        {
                            int targetPos = m * BattleConst.MAP_WIDTH + nowX;

                            Turrent turrent = turrents[targetPos];

                            if (turrent != null)
                            {
                                if (turrent.parent == _triggerUnit)
                                {
                                    return(true);
                                }
                                else
                                {
                                    break;
                                }
                            }
                        }
                    }
                }

                return(false);

            case AuraTrigger.OWNER_NEIGHBOUR_ALLY:

                if (_triggerUnit != _unit && _triggerUnit.isMine == _unit.isMine)
                {
                    Turrent[] turrents = _unit.isMine ? _battleCore.mTurrent : _battleCore.oTurrent;

                    for (int i = 0; i < _unit.sds.GetPos().Length; i++)
                    {
                        int posFix = _unit.sds.GetPos()[i];

                        int nowPos = _unit.pos + posFix;

                        int nowX = nowPos % BattleConst.MAP_WIDTH;

                        int targetPos;

                        if (nowX > 0)
                        {
                            targetPos = nowPos - 1;

                            Turrent turrent = turrents[targetPos];

                            if (turrent != null && turrent.parent == _triggerUnit)
                            {
                                return(true);
                            }
                        }

                        if (nowX < BattleConst.MAP_WIDTH - 1)
                        {
                            targetPos = nowPos + 1;

                            Turrent turrent = turrents[targetPos];

                            if (turrent != null && turrent.parent == _triggerUnit)
                            {
                                return(true);
                            }
                        }

                        targetPos = nowPos - BattleConst.MAP_WIDTH;

                        if (targetPos >= 0)
                        {
                            Turrent turrent = turrents[targetPos];

                            if (turrent != null && turrent.parent == _triggerUnit)
                            {
                                return(true);
                            }
                        }

                        targetPos = nowPos + BattleConst.MAP_WIDTH;

                        if (targetPos < BattleConst.MAP_WIDTH * BattleConst.MAP_HEIGHT)
                        {
                            Turrent turrent = turrents[targetPos];

                            if (turrent != null && turrent.parent == _triggerUnit)
                            {
                                return(true);
                            }
                        }
                    }
                }

                return(false);

            case AuraTrigger.OWNER_ALLY:

                return(_triggerUnit != _unit && _triggerUnit.isMine == _unit.isMine);

            case AuraTrigger.OWNER_ROW_ALLY:

                if (_triggerUnit != _unit && _triggerUnit.isMine == _unit.isMine)
                {
                    Turrent[] turrents = _unit.isMine ? _battleCore.mTurrent : _battleCore.oTurrent;

                    int y = _unit.pos / BattleConst.MAP_WIDTH;

                    for (int i = 0; i < _unit.sds.GetPos().Length; i++)
                    {
                        int posFix = _unit.sds.GetPos()[i];

                        if (posFix % BattleConst.MAP_WIDTH != 0)
                        {
                            continue;
                        }

                        int nowY = y + posFix / BattleConst.MAP_WIDTH;

                        for (int m = 0; m < BattleConst.MAP_WIDTH; m++)
                        {
                            int targetPos = nowY * BattleConst.MAP_WIDTH + m;

                            Turrent turrent = turrents[targetPos];

                            if (turrent != null && turrent.parent == _triggerUnit)
                            {
                                return(true);
                            }
                        }
                    }
                }

                return(false);

            case AuraTrigger.OWNER_COL_ALLY:

                if (_triggerUnit != _unit && _triggerUnit.isMine == _unit.isMine)
                {
                    Turrent[] turrents = _unit.isMine ? _battleCore.mTurrent : _battleCore.oTurrent;

                    int x = _unit.pos % BattleConst.MAP_WIDTH;

                    for (int i = 0; i < _unit.sds.GetPos().Length; i++)
                    {
                        int posFix = _unit.sds.GetPos()[i];

                        if (posFix >= BattleConst.MAP_WIDTH)
                        {
                            return(false);
                        }

                        int nowX = x + posFix % BattleConst.MAP_WIDTH;

                        for (int m = 0; m < BattleConst.MAP_HEIGHT; m++)
                        {
                            int targetPos = m * BattleConst.MAP_WIDTH + nowX;

                            Turrent turrent = turrents[targetPos];

                            if (turrent != null && turrent.parent == _triggerUnit)
                            {
                                return(true);
                            }
                        }
                    }
                }

                return(false);

            case AuraTrigger.OWNER_FRONT_ALLY:

                if (_triggerUnit != _unit && _triggerUnit.isMine == _unit.isMine)
                {
                    Turrent[] turrents = _unit.isMine ? _battleCore.mTurrent : _battleCore.oTurrent;

                    for (int i = 0; i < _unit.sds.GetPos().Length; i++)
                    {
                        int posFix = _unit.sds.GetPos()[i];

                        if (posFix >= BattleConst.MAP_WIDTH)
                        {
                            return(false);
                        }

                        int nowPos = _unit.pos + posFix;

                        for (int m = 1; m < BattleConst.MAP_HEIGHT; m++)
                        {
                            int targetPos = nowPos - m * BattleConst.MAP_WIDTH;

                            if (targetPos < 0)
                            {
                                break;
                            }

                            Turrent turrent = turrents[targetPos];

                            if (turrent != null)
                            {
                                if (turrent.parent == _triggerUnit)
                                {
                                    return(true);
                                }
                                else
                                {
                                    break;
                                }
                            }
                        }
                    }
                }

                return(false);

            case AuraTrigger.OWNER_BACK_ALLY:

                if (_triggerUnit != _unit && _triggerUnit.isMine == _unit.isMine)
                {
                    Turrent[] turrents = _unit.isMine ? _battleCore.mTurrent : _battleCore.oTurrent;

                    for (int i = 0; i < _unit.sds.GetPos().Length; i++)
                    {
                        int posFix = _unit.sds.GetPos()[i];

                        if (posFix >= BattleConst.MAP_WIDTH)
                        {
                            return(false);
                        }

                        int nowPos = _unit.pos + posFix;

                        for (int m = 1; m < BattleConst.MAP_HEIGHT; m++)
                        {
                            int targetPos = nowPos + m * BattleConst.MAP_WIDTH;

                            if (targetPos >= BattleConst.MAP_WIDTH * BattleConst.MAP_HEIGHT)
                            {
                                break;
                            }

                            Turrent turrent = turrents[targetPos];

                            if (turrent != null)
                            {
                                if (turrent.parent == _triggerUnit)
                                {
                                    return(true);
                                }
                                else if (turrent.parent != _unit)
                                {
                                    break;
                                }
                            }
                        }
                    }
                }

                return(false);

            case AuraTrigger.OWNER_BESIDE_ALLY:

                if (_triggerUnit != _unit && _triggerUnit.isMine == _unit.isMine)
                {
                    Turrent[] turrents = _unit.isMine ? _battleCore.mTurrent : _battleCore.oTurrent;

                    for (int i = 0; i < _unit.sds.GetPos().Length; i++)
                    {
                        int posFix = _unit.sds.GetPos()[i];

                        int nowPos = _unit.pos + posFix;

                        int nowX = nowPos % BattleConst.MAP_WIDTH;

                        if (nowX > 0)
                        {
                            int targetPos = nowPos - 1;

                            Turrent turrent = turrents[targetPos];

                            if (turrent != null && turrent.parent == _triggerUnit)
                            {
                                return(true);
                            }
                        }

                        if (nowX < BattleConst.MAP_WIDTH - 1)
                        {
                            int targetPos = nowPos + 1;

                            Turrent turrent = turrents[targetPos];

                            if (turrent != null && turrent.parent == _triggerUnit)
                            {
                                return(true);
                            }
                        }
                    }
                }

                return(false);

            case AuraTrigger.ROW_ENEMY:

                if (_triggerUnit.isMine != _unit.isMine)
                {
                    Turrent[] turrents = _triggerUnit.isMine ? _battleCore.mTurrent : _battleCore.oTurrent;

                    int y = _unit.pos / BattleConst.MAP_WIDTH;

                    for (int i = 0; i < _unit.sds.GetPos().Length; i++)
                    {
                        int posFix = _unit.sds.GetPos()[i];

                        if (posFix % BattleConst.MAP_WIDTH != 0)
                        {
                            continue;
                        }

                        int nowY = y + posFix / BattleConst.MAP_WIDTH;

                        for (int m = 0; m < BattleConst.MAP_WIDTH; m++)
                        {
                            int targetPos = nowY * BattleConst.MAP_WIDTH + m;

                            Turrent turrent = turrents[targetPos];

                            if (turrent != null && turrent.parent == _triggerUnit)
                            {
                                return(true);
                            }
                        }
                    }
                }

                return(false);

            case AuraTrigger.POS_ENEMY:

                if (_triggerUnit.isMine != _unit.isMine)
                {
                    Turrent[] turrents = _triggerUnit.isMine ? _battleCore.mTurrent : _battleCore.oTurrent;

                    for (int i = 0; i < _unit.sds.GetPos().Length; i++)
                    {
                        int posFix = _unit.sds.GetPos()[i];

                        int nowPos = _unit.pos + posFix;

                        int nowX = nowPos % BattleConst.MAP_WIDTH;

                        int nowY = nowPos / BattleConst.MAP_WIDTH;

                        nowPos = BattleConst.MAP_WIDTH - 1 - nowPos;

                        int targetPos = nowY * BattleConst.MAP_WIDTH + nowX;

                        Turrent turrent = turrents[targetPos];

                        if (turrent != null && turrent.parent == _triggerUnit)
                        {
                            return(true);
                        }
                    }
                }

                return(false);

            default:

                throw new Exception("CheckAuraTrigger error:" + _sds.GetTrigger());
            }
        }
Esempio n. 8
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        public static List <int> GetTurrentAttackTargetList(BattleCore _battleCore, bool _isMine, ITurrentSDS _sds, int _pos)
        {
            List <int> result = null;

            int x = _pos % BattleConst.MAP_WIDTH;

            int oppX = BattleConst.MAP_WIDTH - 1 - x;

            Turrent[] oppTurrent = _isMine ? _battleCore.oTurrent : _battleCore.mTurrent;

            for (int i = 0; i < _sds.GetAttackTargetPos().Length; i++)
            {
                KeyValuePair <int, int>[] targetPosFixArr = _sds.GetAttackTargetPos()[i];

                bool getTarget = false;

                for (int n = 0; n < targetPosFixArr.Length; n++)
                {
                    KeyValuePair <int, int> targetPosFix = targetPosFixArr[n];

                    int targetX = oppX + targetPosFix.Key;

                    if (targetX >= BattleConst.MAP_WIDTH || targetX < 0)
                    {
                        continue;
                    }

                    int targetY = targetPosFix.Value;

                    int targetPos = targetY * BattleConst.MAP_WIDTH + targetX;

                    Turrent targetTurrent = oppTurrent[targetPos];

                    if (targetTurrent != null)
                    {
                        if (!getTarget)
                        {
                            getTarget = true;

                            result = new List <int>();
                        }

                        result.Add(targetPos);
                    }
                }

                if (getTarget)
                {
                    KeyValuePair <int, int>[] arr = _sds.GetAttackSplashPos()[i];

                    for (int m = 0; m < arr.Length; m++)
                    {
                        KeyValuePair <int, int> targetPosFix = arr[m];

                        int targetX = oppX + targetPosFix.Key;

                        if (targetX >= BattleConst.MAP_WIDTH || targetX < 0)
                        {
                            continue;
                        }

                        int targetY = targetPosFix.Value;

                        int targetPos = targetY * BattleConst.MAP_WIDTH + targetX;

                        Turrent targetTurrent = oppTurrent[targetPos];

                        if (targetTurrent != null)
                        {
                            result.Add(targetPos);
                        }
                    }

                    return(result);
                }
            }

            if (_sds.GetCanAttackBase())
            {
                result = new List <int>();

                result.Add(-1);
            }

            return(result);
        }
Esempio n. 9
0
        private IEnumerator UpdateTurrent(int _time)
        {
            List <Turrent> list = new List <Turrent>();

            for (int i = 0; i < mTurrent.Length; i++)
            {
                Turrent turrent = mTurrent[i];

                if (turrent != null)
                {
                    switch (turrent.sds.GetUpdateType())
                    {
                    case UpdateType.ALWAYS_UPDATE:

                        list.Add(turrent);

                        break;

                    case UpdateType.CD_UPDATE:

                        if (turrent.parent.state == UnitState.CD)
                        {
                            list.Add(turrent);
                        }

                        break;
                    }
                }
            }

            for (int i = 0; i < oTurrent.Length; i++)
            {
                Turrent turrent = oTurrent[i];

                if (turrent != null)
                {
                    switch (turrent.sds.GetUpdateType())
                    {
                    case UpdateType.ALWAYS_UPDATE:

                        list.Add(turrent);

                        break;

                    case UpdateType.CD_UPDATE:

                        if (turrent.parent.state == UnitState.CD)
                        {
                            list.Add(turrent);
                        }

                        break;
                    }
                }
            }

            int lastProcessTime = -1;

            BattleResult result = BattleResult.NOT_OVER;

            while (list.Count > 0)
            {
                list.Sort(SortTurrentList);

                Turrent turrent = list[0];

                if (_time >= turrent.time)
                {
                    if (lastProcessTime == -1)
                    {
                        lastProcessTime = turrent.time;

                        eventListener.DispatchEvent(BattleConst.TIME_OVER, lastProcessTime);
                    }
                    else if (turrent.time > lastProcessTime)
                    {
                        lastProcessTime = turrent.time;

                        eventListener.DispatchEvent(BattleConst.TIME_OVER, lastProcessTime);

                        yield return(RemoveDieUnit(lastProcessTime, list));
                    }

                    BattleAttackVO vo;

                    bool b = turrent.Update(out vo);

                    if (b)
                    {
                        yield return(vo);
                    }
                    else
                    {
                        list.RemoveAt(0);
                    }
                }
                else
                {
                    break;
                }
            }

            if (result == BattleResult.NOT_OVER)
            {
                eventListener.DispatchEvent(BattleConst.TIME_OVER, _time);

                yield return(RemoveDieUnit(_time, null));

                result = GetBattleResult(_time);
            }

            yield return(new BattleResultVO(result));
        }
Esempio n. 10
0
        private bool DoAction(out BattleAttackVO _vo)
        {
            Dictionary <KeyValuePair <int, int>, int> recDic = null;

            if (sds.GetAttackDamageAdd() > 0)
            {
                recDic = lastTargetDic;

                lastTargetDic = new Dictionary <KeyValuePair <int, int>, int>();
            }

            List <int> result = BattlePublicTools.GetTurrentAttackTargetList(battleCore, parent.isMine, sds, pos);

            if (result != null)
            {
                Turrent[] oppTurrent = parent.isMine ? battleCore.oTurrent : battleCore.mTurrent;

                List <KeyValuePair <int, int> > damageDataList = new List <KeyValuePair <int, int> >();

                for (int i = 0; i < result.Count; i++)
                {
                    int targetPos = result[i];

                    if (targetPos < 0)
                    {
                        if (sds.GetAttackDamageAdd() > 0)
                        {
                            if (!lastTargetDic.ContainsKey(new KeyValuePair <int, int>(-1, -1)))
                            {
                                int lastTargetTime;

                                if (recDic.TryGetValue(new KeyValuePair <int, int>(-1, -1), out lastTargetTime))
                                {
                                    lastTargetDic.Add(new KeyValuePair <int, int>(-1, -1), lastTargetTime);
                                }
                                else
                                {
                                    lastTargetDic.Add(new KeyValuePair <int, int>(-1, -1), time);
                                }
                            }
                        }

                        int damage = DamageBase();

                        damageDataList.Add(new KeyValuePair <int, int>(-1, damage));
                    }
                    else
                    {
                        Turrent targetTurrent = oppTurrent[targetPos];

                        if (sds.GetAttackDamageAdd() > 0)
                        {
                            if (!lastTargetDic.ContainsKey(new KeyValuePair <int, int>(targetTurrent.parent.uid, targetTurrent.pos)))
                            {
                                int lastTargetTime;

                                if (recDic.TryGetValue(new KeyValuePair <int, int>(targetTurrent.parent.uid, targetTurrent.pos), out lastTargetTime))
                                {
                                    lastTargetDic.Add(new KeyValuePair <int, int>(targetTurrent.parent.uid, targetTurrent.pos), lastTargetTime);
                                }
                                else
                                {
                                    lastTargetDic.Add(new KeyValuePair <int, int>(targetTurrent.parent.uid, targetTurrent.pos), time);
                                }
                            }
                        }

                        int damage = DamageTurrent(targetTurrent);

                        damageDataList.Add(new KeyValuePair <int, int>(targetPos, damage));
                    }
                }

                _vo = new BattleAttackVO(parent.isMine, pos, damageDataList);

                return(true);
            }
            else
            {
                _vo = new BattleAttackVO();

                return(false);
            }
        }