Esempio n. 1
0
        public static int GetUnitAttackTargetScore(BattleCore _battleCore, bool _isMine, int _id, int _pos, int _turrentScore, int _baseScore)
        {
            int score = 0;

            IUnitSDS unitSDS = BattleCore.GetUnitData(_id);

            for (int i = 0; i < unitSDS.GetPos().Length; i++)
            {
                int pos = _pos + unitSDS.GetPos()[i];

                ITurrentSDS turrentSDS = unitSDS.GetTurrent()[i];

                List <int> result = GetTurrentAttackTargetList(_battleCore, _isMine, turrentSDS, pos);

                if (result != null)
                {
                    for (int m = 0; m < result.Count; m++)
                    {
                        int targetPos = result[m];

                        if (targetPos < 0)
                        {
                            score += _baseScore;
                        }
                        else
                        {
                            score += _turrentScore;
                        }
                    }
                }
            }

            return(score);
        }
Esempio n. 2
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        internal static void Init(BattleCore _battleCore, Unit _unit, int _auraID, AuraRegisterType _registerType, int _nowTime)
        {
            IAuraSDS sds = BattleCore.GetAuraData(_auraID);

            List <int> ids = new List <int>();

            int id = RegisterAura(_battleCore, _unit, sds, _registerType);

            ids.Add(id);

            SuperEventListener.SuperFunctionCallBack3 <Unit, Unit, int> dele = delegate(int _index, Unit _triggerUnit, Unit _otherUnit, int _time)
            {
                if (_triggerUnit == _unit)
                {
                    for (int i = 0; i < ids.Count; i++)
                    {
                        _battleCore.eventListener.RemoveListener(ids[i]);
                    }
                }
            };

            id = _battleCore.eventListener.AddListener(BattleConst.DIE, dele);

            ids.Add(id);

            if (_registerType == AuraRegisterType.EFFECT)
            {
                id = _battleCore.eventListener.AddListener(BattleConst.BE_CLEAN, dele);

                ids.Add(id);
            }

            if (sds.GetTime() > 0)
            {
                int overTime = _nowTime + sds.GetTime();

                SuperEventListener.SuperFunctionCallBack1 <int> dele2 = delegate(int _index, int _time)
                {
                    if (_time >= overTime)
                    {
                        for (int i = 0; i < ids.Count; i++)
                        {
                            _battleCore.eventListener.RemoveListener(ids[i]);
                        }
                    }
                };

                id = _battleCore.eventListener.AddListener(BattleConst.TIME_OVER, dele2);

                ids.Add(id);
            }

            for (int i = 0; i < sds.GetRemoveEventNames().Length; i++)
            {
                id = _battleCore.eventListener.AddListener(sds.GetRemoveEventNames()[i], dele);

                ids.Add(id);
            }
        }
Esempio n. 3
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        private static bool CheckAuraIsBeSilenced(BattleCore _battleCore, Unit _unit, AuraRegisterType _registerType)
        {
            if (_registerType == AuraRegisterType.AURA)
            {
                int canTrigger = 1;

                _battleCore.eventListener.DispatchEvent <int, Unit>(BattleConst.TRIGGER_BORN_AURA, ref canTrigger, _unit);

                if (canTrigger < 1)
                {
                    return(false);
                }
            }

            return(true);
        }
Esempio n. 4
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        internal void Init(BattleCore _battleCore, Unit _parent, ITurrentSDS _sds, int _pos, int _time)
        {
            battleCore = _battleCore;

            parent = _parent;

            sds = _sds;

            pos = _pos;

            time = _time + _parent.sds.GetCd();

            if (sds.GetAttackDamageAdd() > 0)
            {
                lastTargetDic = new Dictionary <KeyValuePair <int, int>, int>();
            }
        }
Esempio n. 5
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        public static List <int> GetNeighbourUnit(BattleCore _battleCore, Unit _unit)
        {
            Turrent[] turrents = _unit.isMine ? _battleCore.mTurrent : _battleCore.oTurrent;

            List <int> result = null;

            for (int i = 0; i < _unit.sds.GetPos().Length; i++)
            {
                int turrentPos = _unit.pos + _unit.sds.GetPos()[i];

                int x = turrentPos % BattleConst.MAP_WIDTH;

                int y = turrentPos / BattleConst.MAP_WIDTH;

                if (x > 0)
                {
                    int pos = turrentPos - 1;

                    GetNeighbourUnit(turrents, _unit, pos, ref result);
                }

                if (x < BattleConst.MAP_WIDTH - 1)
                {
                    int pos = turrentPos + 1;

                    GetNeighbourUnit(turrents, _unit, pos, ref result);
                }

                if (y > 0)
                {
                    int pos = turrentPos - BattleConst.MAP_WIDTH;

                    GetNeighbourUnit(turrents, _unit, pos, ref result);
                }

                if (y < BattleConst.MAP_HEIGHT - 1)
                {
                    int pos = turrentPos + BattleConst.MAP_WIDTH;

                    GetNeighbourUnit(turrents, _unit, pos, ref result);
                }
            }

            return(result);
        }
Esempio n. 6
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        public void Init(BattleCore _battleCore, bool _isMine, IUnitSDS _sds, int _uid, int _pos, int _time)
        {
            battleCore = _battleCore;

            isMine = _isMine;

            sds = _sds;

            uid = _uid;

            pos = _pos;

            hp = sds.GetHp();

            state = UnitState.CD;

            if (sds.GetLiveTime() > 0)
            {
                dieTime = _time + sds.GetLiveTime();
            }

            Turrent[] turrentPos = isMine ? battleCore.mTurrent : battleCore.oTurrent;

            for (int i = 0; i < sds.GetPos().Length; i++)
            {
                int posFix = sds.GetPos()[i];

                ITurrentSDS turrentSDS = sds.GetTurrent()[i];

                Turrent turrent = new Turrent();

                turrent.Init(battleCore, this, turrentSDS, pos + posFix, _time);

                turrentPos[pos + posFix] = turrent;

                turrentList.Add(turrent);
            }
        }
Esempio n. 7
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        public static void Start(BattleCore _battleCore, bool _isMine, Func <int, int> _getRandomValueCallBack, out int _uid, out int _pos)
        {
            aiSummonData.uid = -1;

            aiSummonData.pos = -1;

            btRoot.Enter(_getRandomValueCallBack, _battleCore, _isMine, aiSummonData);

            if (aiSummonData.uid == -1 || aiSummonData.pos == -1)
            {
                _uid = -1;

                _pos = -1;
            }
            else
            {
                _uid = aiSummonData.uid;

                _pos = aiSummonData.pos;
            }

            aiSummonData.summonPosList.Clear();
        }
Esempio n. 8
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        private static int RegisterAura(BattleCore _battleCore, Unit _unit, IAuraSDS _sds, AuraRegisterType _registerType)
        {
            int result;

            switch (_sds.GetAuraType())
            {
            case AuraType.ADD_INT:

                SuperEventListener.SuperFunctionCallBackV2 <int, Unit, Unit> dele1 = delegate(int _index, ref int _result, Unit _triggerUnit, Unit _otherUnit)
                {
                    if (CheckAuraIsBeSilenced(_battleCore, _unit, _registerType) && CheckAuraTrigger(_battleCore, _unit, _triggerUnit, _sds))
                    {
                        _result += _sds.GetEffectData()[0];
                    }
                };

                result = _battleCore.eventListener.AddListener(_sds.GetEventName(), dele1, _sds.GetPriority());

                break;

            case AuraType.SET_INT:

                SuperEventListener.SuperFunctionCallBackV2 <int, Unit, Unit> dele3 = delegate(int _index, ref int _result, Unit _triggerHero, Unit _otherUnit)
                {
                    if (CheckAuraIsBeSilenced(_battleCore, _unit, _registerType) && CheckAuraTrigger(_battleCore, _unit, _triggerHero, _sds))
                    {
                        _result = _sds.GetEffectData()[0];
                    }
                };

                result = _battleCore.eventListener.AddListener(_sds.GetEventName(), dele3, _sds.GetPriority());

                break;

            case AuraType.MULTI_INT:

                SuperEventListener.SuperFunctionCallBackV2 <int, Unit, Unit> dele4 = delegate(int _index, ref int _result, Unit _triggerHero, Unit _otherUnit)
                {
                    if (CheckAuraIsBeSilenced(_battleCore, _unit, _registerType) && CheckAuraTrigger(_battleCore, _unit, _triggerHero, _sds))
                    {
                        _result = (int)(0.001f * _sds.GetEffectData()[0] * _result);
                    }
                };

                result = _battleCore.eventListener.AddListener(_sds.GetEventName(), dele4, _sds.GetPriority());

                break;

            case AuraType.CAST_SKILL:

                SuperEventListener.SuperFunctionCallBack3 <Unit, Unit, int> dele2 = delegate(int _index, Unit _triggerUnit, Unit _otherUnit, int _time)
                {
                    if (CheckAuraIsBeSilenced(_battleCore, _unit, _registerType) && CheckAuraTrigger(_battleCore, _unit, _triggerUnit, _sds))
                    {
                        switch (_sds.GetEffectTarget())
                        {
                        case AuraTarget.OWNER:

                            Effect.UnitTakeEffect(_battleCore, _unit, _sds.GetEffectData(), _time);

                            break;

                        case AuraTarget.TRIGGER:

                            Effect.UnitTakeEffect(_battleCore, _triggerUnit, _sds.GetEffectData(), _time);

                            break;

                        case AuraTarget.OTHER:

                            if (_otherUnit != null)
                            {
                                Effect.UnitTakeEffect(_battleCore, _otherUnit, _sds.GetEffectData(), _time);
                            }

                            break;
                        }
                    }
                };

                result = _battleCore.eventListener.AddListener(_sds.GetEventName(), dele2);

                break;

            default:

                throw new Exception("Unknown AuraType:" + _sds.GetAuraType().ToString());
            }

            return(result);
        }
Esempio n. 9
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        private static bool CheckAuraTrigger(BattleCore _battleCore, Unit _unit, Unit _triggerUnit, IAuraSDS _sds)
        {
            switch (_sds.GetTrigger())
            {
            case AuraTrigger.OWNER:

                return(_triggerUnit == _unit);

            case AuraTrigger.ENEMY:

                return(_triggerUnit.isMine != _unit.isMine);

            case AuraTrigger.COL_ENEMY:

                if (_triggerUnit.isMine != _unit.isMine)
                {
                    Turrent[] turrents = _triggerUnit.isMine ? _battleCore.mTurrent : _battleCore.oTurrent;

                    int x = _unit.pos % BattleConst.MAP_WIDTH;

                    for (int i = 0; i < _unit.sds.GetPos().Length; i++)
                    {
                        int posFix = _unit.sds.GetPos()[i];

                        if (posFix >= BattleConst.MAP_WIDTH)
                        {
                            return(false);
                        }

                        int nowX = x + posFix % BattleConst.MAP_WIDTH;

                        nowX = BattleConst.MAP_WIDTH - 1 - nowX;

                        for (int m = 0; m < BattleConst.MAP_HEIGHT; m++)
                        {
                            int targetPos = m * BattleConst.MAP_WIDTH + nowX;

                            Turrent turrent = turrents[targetPos];

                            if (turrent != null && turrent.parent == _triggerUnit)
                            {
                                return(true);
                            }
                        }
                    }
                }

                return(false);

            case AuraTrigger.FRONT_ENEMY:

                if (_triggerUnit.isMine != _unit.isMine)
                {
                    Turrent[] turrents = _triggerUnit.isMine ? _battleCore.mTurrent : _battleCore.oTurrent;

                    int x = _unit.pos % BattleConst.MAP_WIDTH;

                    for (int i = 0; i < _unit.sds.GetPos().Length; i++)
                    {
                        int posFix = _unit.sds.GetPos()[i];

                        if (posFix >= BattleConst.MAP_WIDTH)
                        {
                            return(false);
                        }

                        int nowX = x + posFix % BattleConst.MAP_WIDTH;

                        nowX = BattleConst.MAP_WIDTH - 1 - nowX;

                        for (int m = 0; m < BattleConst.MAP_HEIGHT; m++)
                        {
                            int targetPos = m * BattleConst.MAP_WIDTH + nowX;

                            Turrent turrent = turrents[targetPos];

                            if (turrent != null)
                            {
                                if (turrent.parent == _triggerUnit)
                                {
                                    return(true);
                                }
                                else
                                {
                                    break;
                                }
                            }
                        }
                    }
                }

                return(false);

            case AuraTrigger.OWNER_NEIGHBOUR_ALLY:

                if (_triggerUnit != _unit && _triggerUnit.isMine == _unit.isMine)
                {
                    Turrent[] turrents = _unit.isMine ? _battleCore.mTurrent : _battleCore.oTurrent;

                    for (int i = 0; i < _unit.sds.GetPos().Length; i++)
                    {
                        int posFix = _unit.sds.GetPos()[i];

                        int nowPos = _unit.pos + posFix;

                        int nowX = nowPos % BattleConst.MAP_WIDTH;

                        int targetPos;

                        if (nowX > 0)
                        {
                            targetPos = nowPos - 1;

                            Turrent turrent = turrents[targetPos];

                            if (turrent != null && turrent.parent == _triggerUnit)
                            {
                                return(true);
                            }
                        }

                        if (nowX < BattleConst.MAP_WIDTH - 1)
                        {
                            targetPos = nowPos + 1;

                            Turrent turrent = turrents[targetPos];

                            if (turrent != null && turrent.parent == _triggerUnit)
                            {
                                return(true);
                            }
                        }

                        targetPos = nowPos - BattleConst.MAP_WIDTH;

                        if (targetPos >= 0)
                        {
                            Turrent turrent = turrents[targetPos];

                            if (turrent != null && turrent.parent == _triggerUnit)
                            {
                                return(true);
                            }
                        }

                        targetPos = nowPos + BattleConst.MAP_WIDTH;

                        if (targetPos < BattleConst.MAP_WIDTH * BattleConst.MAP_HEIGHT)
                        {
                            Turrent turrent = turrents[targetPos];

                            if (turrent != null && turrent.parent == _triggerUnit)
                            {
                                return(true);
                            }
                        }
                    }
                }

                return(false);

            case AuraTrigger.OWNER_ALLY:

                return(_triggerUnit != _unit && _triggerUnit.isMine == _unit.isMine);

            case AuraTrigger.OWNER_ROW_ALLY:

                if (_triggerUnit != _unit && _triggerUnit.isMine == _unit.isMine)
                {
                    Turrent[] turrents = _unit.isMine ? _battleCore.mTurrent : _battleCore.oTurrent;

                    int y = _unit.pos / BattleConst.MAP_WIDTH;

                    for (int i = 0; i < _unit.sds.GetPos().Length; i++)
                    {
                        int posFix = _unit.sds.GetPos()[i];

                        if (posFix % BattleConst.MAP_WIDTH != 0)
                        {
                            continue;
                        }

                        int nowY = y + posFix / BattleConst.MAP_WIDTH;

                        for (int m = 0; m < BattleConst.MAP_WIDTH; m++)
                        {
                            int targetPos = nowY * BattleConst.MAP_WIDTH + m;

                            Turrent turrent = turrents[targetPos];

                            if (turrent != null && turrent.parent == _triggerUnit)
                            {
                                return(true);
                            }
                        }
                    }
                }

                return(false);

            case AuraTrigger.OWNER_COL_ALLY:

                if (_triggerUnit != _unit && _triggerUnit.isMine == _unit.isMine)
                {
                    Turrent[] turrents = _unit.isMine ? _battleCore.mTurrent : _battleCore.oTurrent;

                    int x = _unit.pos % BattleConst.MAP_WIDTH;

                    for (int i = 0; i < _unit.sds.GetPos().Length; i++)
                    {
                        int posFix = _unit.sds.GetPos()[i];

                        if (posFix >= BattleConst.MAP_WIDTH)
                        {
                            return(false);
                        }

                        int nowX = x + posFix % BattleConst.MAP_WIDTH;

                        for (int m = 0; m < BattleConst.MAP_HEIGHT; m++)
                        {
                            int targetPos = m * BattleConst.MAP_WIDTH + nowX;

                            Turrent turrent = turrents[targetPos];

                            if (turrent != null && turrent.parent == _triggerUnit)
                            {
                                return(true);
                            }
                        }
                    }
                }

                return(false);

            case AuraTrigger.OWNER_FRONT_ALLY:

                if (_triggerUnit != _unit && _triggerUnit.isMine == _unit.isMine)
                {
                    Turrent[] turrents = _unit.isMine ? _battleCore.mTurrent : _battleCore.oTurrent;

                    for (int i = 0; i < _unit.sds.GetPos().Length; i++)
                    {
                        int posFix = _unit.sds.GetPos()[i];

                        if (posFix >= BattleConst.MAP_WIDTH)
                        {
                            return(false);
                        }

                        int nowPos = _unit.pos + posFix;

                        for (int m = 1; m < BattleConst.MAP_HEIGHT; m++)
                        {
                            int targetPos = nowPos - m * BattleConst.MAP_WIDTH;

                            if (targetPos < 0)
                            {
                                break;
                            }

                            Turrent turrent = turrents[targetPos];

                            if (turrent != null)
                            {
                                if (turrent.parent == _triggerUnit)
                                {
                                    return(true);
                                }
                                else
                                {
                                    break;
                                }
                            }
                        }
                    }
                }

                return(false);

            case AuraTrigger.OWNER_BACK_ALLY:

                if (_triggerUnit != _unit && _triggerUnit.isMine == _unit.isMine)
                {
                    Turrent[] turrents = _unit.isMine ? _battleCore.mTurrent : _battleCore.oTurrent;

                    for (int i = 0; i < _unit.sds.GetPos().Length; i++)
                    {
                        int posFix = _unit.sds.GetPos()[i];

                        if (posFix >= BattleConst.MAP_WIDTH)
                        {
                            return(false);
                        }

                        int nowPos = _unit.pos + posFix;

                        for (int m = 1; m < BattleConst.MAP_HEIGHT; m++)
                        {
                            int targetPos = nowPos + m * BattleConst.MAP_WIDTH;

                            if (targetPos >= BattleConst.MAP_WIDTH * BattleConst.MAP_HEIGHT)
                            {
                                break;
                            }

                            Turrent turrent = turrents[targetPos];

                            if (turrent != null)
                            {
                                if (turrent.parent == _triggerUnit)
                                {
                                    return(true);
                                }
                                else if (turrent.parent != _unit)
                                {
                                    break;
                                }
                            }
                        }
                    }
                }

                return(false);

            case AuraTrigger.OWNER_BESIDE_ALLY:

                if (_triggerUnit != _unit && _triggerUnit.isMine == _unit.isMine)
                {
                    Turrent[] turrents = _unit.isMine ? _battleCore.mTurrent : _battleCore.oTurrent;

                    for (int i = 0; i < _unit.sds.GetPos().Length; i++)
                    {
                        int posFix = _unit.sds.GetPos()[i];

                        int nowPos = _unit.pos + posFix;

                        int nowX = nowPos % BattleConst.MAP_WIDTH;

                        if (nowX > 0)
                        {
                            int targetPos = nowPos - 1;

                            Turrent turrent = turrents[targetPos];

                            if (turrent != null && turrent.parent == _triggerUnit)
                            {
                                return(true);
                            }
                        }

                        if (nowX < BattleConst.MAP_WIDTH - 1)
                        {
                            int targetPos = nowPos + 1;

                            Turrent turrent = turrents[targetPos];

                            if (turrent != null && turrent.parent == _triggerUnit)
                            {
                                return(true);
                            }
                        }
                    }
                }

                return(false);

            case AuraTrigger.ROW_ENEMY:

                if (_triggerUnit.isMine != _unit.isMine)
                {
                    Turrent[] turrents = _triggerUnit.isMine ? _battleCore.mTurrent : _battleCore.oTurrent;

                    int y = _unit.pos / BattleConst.MAP_WIDTH;

                    for (int i = 0; i < _unit.sds.GetPos().Length; i++)
                    {
                        int posFix = _unit.sds.GetPos()[i];

                        if (posFix % BattleConst.MAP_WIDTH != 0)
                        {
                            continue;
                        }

                        int nowY = y + posFix / BattleConst.MAP_WIDTH;

                        for (int m = 0; m < BattleConst.MAP_WIDTH; m++)
                        {
                            int targetPos = nowY * BattleConst.MAP_WIDTH + m;

                            Turrent turrent = turrents[targetPos];

                            if (turrent != null && turrent.parent == _triggerUnit)
                            {
                                return(true);
                            }
                        }
                    }
                }

                return(false);

            case AuraTrigger.POS_ENEMY:

                if (_triggerUnit.isMine != _unit.isMine)
                {
                    Turrent[] turrents = _triggerUnit.isMine ? _battleCore.mTurrent : _battleCore.oTurrent;

                    for (int i = 0; i < _unit.sds.GetPos().Length; i++)
                    {
                        int posFix = _unit.sds.GetPos()[i];

                        int nowPos = _unit.pos + posFix;

                        int nowX = nowPos % BattleConst.MAP_WIDTH;

                        int nowY = nowPos / BattleConst.MAP_WIDTH;

                        nowPos = BattleConst.MAP_WIDTH - 1 - nowPos;

                        int targetPos = nowY * BattleConst.MAP_WIDTH + nowX;

                        Turrent turrent = turrents[targetPos];

                        if (turrent != null && turrent.parent == _triggerUnit)
                        {
                            return(true);
                        }
                    }
                }

                return(false);

            default:

                throw new Exception("CheckAuraTrigger error:" + _sds.GetTrigger());
            }
        }
Esempio n. 10
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        public static List <int> GetTurrentAttackTargetList(BattleCore _battleCore, bool _isMine, ITurrentSDS _sds, int _pos)
        {
            List <int> result = null;

            int x = _pos % BattleConst.MAP_WIDTH;

            int oppX = BattleConst.MAP_WIDTH - 1 - x;

            Turrent[] oppTurrent = _isMine ? _battleCore.oTurrent : _battleCore.mTurrent;

            for (int i = 0; i < _sds.GetAttackTargetPos().Length; i++)
            {
                KeyValuePair <int, int>[] targetPosFixArr = _sds.GetAttackTargetPos()[i];

                bool getTarget = false;

                for (int n = 0; n < targetPosFixArr.Length; n++)
                {
                    KeyValuePair <int, int> targetPosFix = targetPosFixArr[n];

                    int targetX = oppX + targetPosFix.Key;

                    if (targetX >= BattleConst.MAP_WIDTH || targetX < 0)
                    {
                        continue;
                    }

                    int targetY = targetPosFix.Value;

                    int targetPos = targetY * BattleConst.MAP_WIDTH + targetX;

                    Turrent targetTurrent = oppTurrent[targetPos];

                    if (targetTurrent != null)
                    {
                        if (!getTarget)
                        {
                            getTarget = true;

                            result = new List <int>();
                        }

                        result.Add(targetPos);
                    }
                }

                if (getTarget)
                {
                    KeyValuePair <int, int>[] arr = _sds.GetAttackSplashPos()[i];

                    for (int m = 0; m < arr.Length; m++)
                    {
                        KeyValuePair <int, int> targetPosFix = arr[m];

                        int targetX = oppX + targetPosFix.Key;

                        if (targetX >= BattleConst.MAP_WIDTH || targetX < 0)
                        {
                            continue;
                        }

                        int targetY = targetPosFix.Value;

                        int targetPos = targetY * BattleConst.MAP_WIDTH + targetX;

                        Turrent targetTurrent = oppTurrent[targetPos];

                        if (targetTurrent != null)
                        {
                            result.Add(targetPos);
                        }
                    }

                    return(result);
                }
            }

            if (_sds.GetCanAttackBase())
            {
                result = new List <int>();

                result.Add(-1);
            }

            return(result);
        }
Esempio n. 11
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        public Battle_server(bool _processBattle)
        {
            processBattle = _processBattle;

            battle = new BattleCore();
        }