private void DisplayInteractionText()
        {
            if (!_interactPanelLayout.Display(_index))
            {
                _interactionSystem.ChangeState(GameState.Explore);
            }

            _index++;
        }
 private void OnInteractStarted(Interactable interactable)
 {
     _interactionSystem.Interactable = interactable;
     _interactionSystem.ChangeState(GameState.Interact);
 }