Esempio n. 1
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        /// <summary>
        /// 删除表情分组
        /// </summary>
        /// <param name="directoryName">表情分类目录名</param>
        public void DeleteEmoticonCategory(string directoryName)
        {
            if (string.IsNullOrEmpty(directoryName))
            {
                return;
            }

            EmotionCategory category = GetEmotionCategory(directoryName);

            if (category == null)
            {
                return;
            }

            if (Directory.Exists(category.PhysicalDirectoryPath))
            {
                DirectoryInfo dir = new DirectoryInfo(category.PhysicalDirectoryPath);

                //将文件夹内的内容设置为可写
                foreach (var fp in dir.GetFiles())
                {
                    File.SetAttributes(fp.FullName, System.IO.FileAttributes.Normal);
                }

                Directory.Delete(category.PhysicalDirectoryPath, true);

                _categories.RemoveAll(n => n.DirectoryName == category.DirectoryName);

                emotionRepository.DeleteByEntityId(category.DirectoryName);
            }
        }
Esempio n. 2
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        /// <summary>
        /// 更新表情分类
        /// </summary>
        /// <param name="emotionCategory">表情分类</param>
        public void UpdateEmotionCategory(EmotionCategory emotionCategory)
        {
            emotionRepository.Update(emotionCategory);

            //加载表情
            if (emotionCategory.IsEnabled && (emotionCategory.Emotions == null || emotionCategory.Emotions.Count() == 0))
            {
                LoadEmoticons(emotionCategory);
            }
        }
Esempio n. 3
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        /// <summary>
        /// 创建实体示例
        /// </summary>
        /// <param name="directoryName">表情包目录名</param>
        public static EmotionCategory New(string directoryName)
        {
            EmotionCategory category = new EmotionCategory();

            if (!string.IsNullOrEmpty(directoryName))
            {
                category.DirectoryName = directoryName;
            }

            return(category);
        }
Esempio n. 4
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 /// <summary>
 /// 根据CategoryID获取EmotionCategory
 /// </summary>
 /// <param name="directoryName">表情分类目录名</param>
 public EmotionCategory GetEmotionCategory(string directoryName)
 {
     if (_categories != null)
     {
         EmotionCategory category = _categories.FirstOrDefault(n => n.DirectoryName == directoryName);
         if (category != null && category.Emotions.Count == 0)
         {
             LoadEmoticons(category);
         }
         return(category);
     }
     return(null);
 }
Esempio n. 5
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        /// <summary>
        /// 组装表情分类实体
        /// </summary>
        /// <param name="directoryName">目录名</param>
        /// <param name="fullPath">表情包目录</param>
        private void PopulateEmotionCategory(string directoryName, string fullPath)
        {
            if (string.IsNullOrEmpty(directoryName))
            {
                return;
            }
            string configFullName = fullPath + "\\" + _emoticonConfigName;

            if (!File.Exists(configFullName))
            {
                Directory.Delete(fullPath, true);
                throw new ExceptionFacade("找不到文件:" + configFullName + ",您上传的不是表情包");
            }
            XElement document = XElement.Load(configFullName);

            if (document == null)
            {
                Directory.Delete(fullPath, true);
                return;
            }
            EmotionCategory category;

            if (!emotionRepository.Exists(directoryName))
            {
                category = EmotionCategory.New(directoryName);

                int maxDisplayOrder = emotionRepository.GetAll().Max(n => n.DisplayOrder);
                category.DisplayOrder = maxDisplayOrder + 1;
                emotionRepository.Insert(category);
            }
            else
            {
                category = emotionRepository.Get(directoryName);
            }

            category.InitPropertyValue(document, fullPath);

            if (category != null)
            {
                if (_categories.Where(n => n.DirectoryName == category.DirectoryName).Count() == 0)
                {
                    _categories.Add(category);
                }

                if (category.IsEnabled)
                {
                    PopulateEmotion(category, document);
                }
            }
        }
Esempio n. 6
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        /// <summary>
        /// 加载表情分类下的表情
        /// </summary>
        /// <param name="emotionCategory">表情分类</param>
        public void LoadEmoticons(EmotionCategory emotionCategory)
        {
            if (emotionCategory == null)
            {
                return;
            }

            XElement document = XElement.Load(emotionCategory.PhysicalDirectoryPath + "\\" + _emoticonConfigName);

            if (document != null)
            {
                //为启用的分类加载表情
                PopulateEmotion(emotionCategory, document);
            }
        }
Esempio n. 7
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        /// <summary>
        /// 组装表情实体
        /// </summary>
        /// <param name="category">表情分类</param>
        /// <param name="categoryElement">表情分类配置节点</param>
        private void PopulateEmotion(EmotionCategory category, XElement categoryElement)
        {
            string emoticonPath = WebUtility.ResolveUrl(_emotionSettings.EmoticonPath);
            IEnumerable <XElement> emotionsElements = categoryElement.Elements();

            foreach (var emotionElement in emotionsElements)
            {
                Emotion emotion = Emotion.New(emotionElement);
                emotion.FormatedCode = string.Format("[{0}{1}]", !string.IsNullOrEmpty(category.CodePrefix) ? category.CodePrefix + ":" : string.Empty, emotion.Code);
                emotion.ImageUrl     = string.Format("{0}/{1}/{2}", emoticonPath, category.DirectoryName, emotion.FileName);

                if (category.Emotions.Where(n => n.Code == emotion.Code).Count() == 0)
                {
                    category.Emotions.Add(emotion);
                }

                PrepareTransformsInfo(category);
            }
        }
Esempio n. 8
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        /// <summary>
        /// 将所有表情写入集合中供下面的转换
        /// </summary>
        /// <param name="category">表情分类</param>
        private void PrepareTransformsInfo(EmotionCategory category)
        {
            if (category == null || category.Emotions == null)
            {
                return;
            }

            foreach (Emotion emotion in category.Emotions)
            {
                string smileyPattern  = emotion.FormatedCode;
                string replacePattern = string.Format("<img src=\"{0}\" title=\"{1}\" alt=\"{1}\" />", emotion.ImageUrl, emotion.Description);

                maxWordLength = Math.Max(maxWordLength, smileyPattern.Length);
                minWordLength = Math.Min(minWordLength, smileyPattern.Length);

                foreach (char c in smileyPattern)
                {
                    allCharCheck[c] = true;
                }
                emoctionDictionary[smileyPattern] = replacePattern;
            }
        }