public GameUnit(int x, int y, GameMap map, int moveDistance) { Map = map; Position = Map.GetTile(x, y); MoveDistance = moveDistance; }
public TestUnit(int x, int y, GameMap map) : base(x, y, map, 3) { }
public GameUnit(int x, int y, GameMap map, int moveDistance) { Map = map; Position = Map.GetTile(x, y); MoveDistance = moveDistance; }
public TestUnit(int x, int y, GameMap map) : base(x, y, map, 3) { }