Esempio n. 1
0
        IEnumerator HidePathing()
        {
            NodeController nController = NodeController.controller;

            foreach (Node n in nController.nodes)
            {
                n.gameObject.GetComponent <MeshRenderer>().enabled = false;
            }
            yield return(null);

            foreach (NodeEdge edge in nController.edges)
            {
                edge.gameObject.GetComponent <LineRenderer>().enabled = false;
            }
            yield break;
        }
 void Awake()
 {
     controller = this;
 }
 // Use this for initialization
 void Start()
 {
     nController = NodeController.controller;
     //StartCoroutine(DoTheThing());
 }