Esempio n. 1
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        internal Fixture(Body body, Shape shape, object userData = null) : this()
        {
            bool flag = shape.ShapeType == ShapeType.Polygon;

            if (flag)
            {
                ((PolygonShape)shape).Vertices.AttachedToBody = true;
            }
            this.Body     = body;
            this.UserData = userData;
            this.Shape    = shape.Clone();
            this.RegisterFixture();
        }
Esempio n. 2
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        internal Fixture(Body body, Shape shape, object userData = null)
            : this()
        {
#if DEBUG
            if (shape.ShapeType == ShapeType.Polygon)
            {
                ((PolygonShape)shape).Vertices.AttachedToBody = true;
            }
#endif

            Body     = body;
            UserData = userData;
            Shape    = shape.Clone();

            RegisterFixture();
        }
Esempio n. 3
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        /// <summary>
        /// Clones the fixture and attached shape onto the specified body.
        /// </summary>
        /// <param name="body">The body you wish to clone the fixture onto.</param>
        /// <returns>The cloned fixture.</returns>
        public Fixture CloneOnto(Body body)
        {
            Fixture fixture = new Fixture();

            fixture.Body                 = body;
            fixture.Shape                = Shape.Clone();
            fixture.UserData             = UserData;
            fixture.Restitution          = Restitution;
            fixture.Friction             = Friction;
            fixture.IsSensor             = IsSensor;
            fixture._collisionGroup      = _collisionGroup;
            fixture._collisionCategories = _collisionCategories;
            fixture._collidesWith        = _collidesWith;
            fixture.IgnoreCCDWith        = IgnoreCCDWith;

            foreach (int ignore in _collisionIgnores)
            {
                fixture._collisionIgnores.Add(ignore);
            }

            fixture.RegisterFixture();
            return(fixture);
        }