Esempio n. 1
0
 public override IEnumerable <BoardGames.Action <Vector2i> > GetActions(BoardGames.Piece <Vector2i> piece)
 {
     //Get all possible spaces to move to and filter out the illegal ones.
     foreach (Vector2i v in possibleMoves)
     {
         Action_Move move = new Action_Move(piece.CurrentPos.Value + v, (Piece)piece);
         if (IsInBounds(move.EndPos) && !visitedSpaces[move.EndPos.x, move.EndPos.y])
         {
             yield return(move);
         }
     }
 }
Esempio n. 2
0
        public Board(int width, int height)
        {
            //Create the board.
            visitedSpaces = new bool[width, height];
            for (int y = 0; y < Height; ++y)
            {
                for (int x = 0; x < Width; ++x)
                {
                    visitedSpaces[x, y] = false;
                }
            }

            //Create the pieces.
            piece1 = new Piece(new Vector2i((Width - 1) / 2, 0), BoardGames.Players.One, this);
            piece2 = new Piece(new Vector2i(Width / 2, Height - 1), BoardGames.Players.Two, this);

            //Set up the pieces.
            foreach (var piece in GetPieces())
            {
                visitedSpaces[piece.CurrentPos.Value.x, piece.CurrentPos.Value.y] = true;

                piece.CurrentPos.OnChanged += (_piece, oldPos, newPos) =>
                {
                    visitedSpaces[newPos.x, newPos.y] = true;

                    if (OnTileVisitedChanged != null)
                    {
                        OnTileVisitedChanged(this, newPos, true);
                    }
                };
            }

            //When a move is undone, undo the change to the "visitedSpaces" array.
            OnUndoAction += (thisBoard, action) =>
            {
                Action_Move move = (Action_Move)action;

                visitedSpaces[move.EndPos.x, move.EndPos.y] = false;

                if (OnTileVisitedChanged != null)
                {
                    OnTileVisitedChanged(this, move.EndPos, false);
                }
            };

            piece1.CurrentPos.OnChanged += Callback_PieceMoved;
            piece2.CurrentPos.OnChanged += Callback_PieceMoved;
        }