Esempio n. 1
0
        public static bool ShouldDrop(TrinityItem i)
        {
            if (Cache.ContainsKey(i.AnnId))
            {
                return(Cache[i.AnnId]);
            }

            if (i.IsProtected())
            {
                return(false);
            }

            var action = ItemEvaluationType.Keep;

            if (StashItems.ShouldStash(i))
            {
                action = ItemEvaluationType.Keep;
            }
            else if (SellItems.ShouldSell(i))
            {
                action = ItemEvaluationType.Sell;
            }
            else if (SalvageItems.ShouldSalvage(i))
            {
                action = ItemEvaluationType.Salvage;
            }

            var decision = Combat.TrinityCombat.Loot.ShouldDrop(i, action) && !i.IsAccountBound;

            Cache.Add(i.AnnId, decision);
            return(decision);
        }
Esempio n. 2
0
        public static bool ShouldSalvage(TrinityItem i)
        {
            if (!i.IsValid)
            {
                return(false);
            }

            if (Core.Player.IsInventoryLockedForGreaterRift)
            {
                return(false);
            }

            if (Cache.ContainsKey(i.AnnId))
            {
                return(Cache[i.AnnId]);
            }

            if (i.IsProtected())
            {
                return(false);
            }

            if (i.IsUnidentified)
            {
                return(false);
            }

            if (!i.IsSalvageable)
            {
                return(false);
            }

            var decision = Combat.TrinityCombat.Loot.ShouldSalvage(i) && !StashItems.ShouldStash(i);

            Cache.Add(i.AnnId, decision);
            return(decision);
        }