bool SendCommunicationActual(string json)
        {
            bool success = false;

                        #if !UNITY_WEBGL
            switch (TrilleonConnectionStrategy)
            {
            case ConnectionStrategyType.Pubnub:
                PubnubConnectionStrategy.SendCommunication(json);
                success = true;
                break;

                #if !UNITY_ANDROID
            case ConnectionStrategyType.Socket:
                if (SocketConnectionStrategy.SubscriptionsComplete)
                {
                    SocketConnectionStrategy.SendCommunication(json);
                    success = true;
                }
                break;
                #endif
            }
                        #endif
            return(success);
        }
Esempio n. 2
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        void SendCommunicationActual(string json)
        {
            switch (TrilleonConnectionStrategy)
            {
            case ConnectionStrategyType.Pubnub:
                PubnubConnectionStrategy.SendCommunication(json.ToString());
                break;

            case ConnectionStrategyType.Socket:
                SocketConnectionStrategy.SendCommunication(json.ToString());
                break;
            }
        }