private void InitializeResources()
        {
            TextureManager.Singleton.DefaultNumMipmaps = 5;
            ResourceGroupManager.Singleton.InitialiseAllResourceGroups();

            // load the triangle and click star into the system
            var creator = new ShapeCreator(m_SceneManager);

            creator.CreateUnitTrianlge();
            creator.CreateStar();
            creator.CreateSquare();
        }
        private void InitializeResources()
        {
            TextureManager.Singleton.DefaultNumMipmaps = 5;
            ResourceGroupManager.Singleton.InitialiseAllResourceGroups();

            // load the triangle and click star into the system
            var creator = new ShapeCreator(m_SceneManager);
            creator.CreateUnitTrianlge();
            creator.CreateStar();
            creator.CreateSquare();
        }