Inheritance: IDisposable
        private void CreateClickStar()
        {
            var clickStar = m_SceneManager.CreateEntity("Star", "star");
            var node      = m_SceneManager.RootSceneNode.CreateChildSceneNode("ClickNode");

            node.AttachObject(clickStar);

            m_ClickMarker = new ClickMarker(node, m_Bus);
        }
        private void CreateClickStar()
        {
            var clickStar = m_SceneManager.CreateEntity("Star", "star");
            var node = m_SceneManager.RootSceneNode.CreateChildSceneNode("ClickNode");
            node.AttachObject(clickStar);

            m_ClickMarker = new ClickMarker(node, m_Bus);
        }