public static void Main(string[] args) { try { float[] vertices = ParseArgs(args); TriangleType type = DefineTriangleType(vertices[0], vertices[1], vertices[2]); PrintTriangleType(type); } catch (Exception exception) { Console.WriteLine(exception.Message); throw; } }
private static void PrintTriangleType(TriangleType type) { if (type == TriangleType.common) { Console.WriteLine("Triangle is common"); } else if (type == TriangleType.none) { Console.WriteLine("That is not triangle"); } else if (type == TriangleType.isosceles) { Console.WriteLine("Triangle is isosceles"); } else if (type == TriangleType.equilateral) { Console.WriteLine("Triangle is equilateral"); } }