Esempio n. 1
0
        public void AddGlobalPoints(PointF p1, PointF p2, PointF p3, PointF p4,
                                    List <PointF> globRect,
                                    Magnet magnet1,
                                    Magnet magnet2)
        {
            GlobalPoints = new List <PointF> {
                p1, p2, p3, p4
            };
            GlobalRectangle = new List <PointF>();
            GlobalRectangle.AddRange(globRect);
            Magnet1    = magnet1;
            Magnet2    = magnet2;
            FakePoints = new List <PointF>();
            FakePoints.AddRange(Magnet1.FakePoints());
            FakePoints.AddRange(Magnet2.FakePoints());

            points.AddRange(FakePoints);
            points.AddRange(GlobalPoints);
            points.AddRange(GlobalRectangle);
            points.AddRange(Magnet1.points);
            points.AddRange(Magnet2.points);


            MagnetPoints = new List <PointF>();
            MagnetPoints.AddRange(Magnet1.points);
            MagnetPoints.AddRange(Magnet2.points);
        }
Esempio n. 2
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        public MainForm()
        {
            InitializeComponent();
            parametrs = new Painter
            {
                xmax = 100,
                ymax = 100,
                xmin = -100,
                ymin = -100
            };
            points           = new List <PointF>();
            magnet1Potential = new List <Potential>();
            magnet2Potential = new List <Potential>();
            RectPotential    = new List <Potential>();
            unknownPotential = new List <Potential>();
            allPotential     = new List <Potential>();

            trianglesWithPotential = new List <TrianglePotential>();
            levelLines             = new List <LevelLines>();
            forceLines             = new List <LevelLines>();

            magnet1    = new Magnet(70, 10, center1, (float)(2 * Math.PI / 360 * 45), 3);
            magnet2    = new Magnet(70, 10, center2, (float)(2 * Math.PI / 360 * 30), 3);
            GlobalRect = new Magnet(160, 160, centerGlobal, (float)(2 * Math.PI / 360 * 0), 5);


            magnet1Potential = magnet1.ReturnPotential(-10, 10);
            magnet2Potential = magnet2.ReturnPotential(-10, 10);
            RectPotential    = GlobalRect.ReturnPotential(0, 0);

            ScrollHeight.Minimum = (int)GlobalRect.A.Y;
            ScrollHeight.Value   = (int)magnet1.center.Y;
            ScrollHeight.Maximum = (int)GlobalRect.D.Y;

            ScrollWidth.Minimum = (int)GlobalRect.A.X;
            ScrollWidth.Value   = (int)magnet1.center.X;
            ScrollWidth.Maximum = (int)GlobalRect.B.X;

            ScrollAngle.Minimum = 0;
            ScrollAngle.Maximum = 360;
            ScrollAngle.Value   = 45;

            StepXBox.Text = "7";
            StepYBox.Text = "7";

            plusUBox1.Text  = "10";
            plusUBox2.Text  = "10";
            minusUBox1.Text = "-10";
            minusUBox2.Text = "-10";

            Width1Box.Text  = magnet1.width.ToString();
            Width2Box.Text  = magnet2.width.ToString();
            Height1Box.Text = magnet1.height.ToString();
            Height2Box.Text = magnet2.height.ToString();
            Painting();
        }
Esempio n. 3
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        public List <PointF> FakePoints()
        {
            Magnet magnet = new Magnet(width - width / 5, height - height / 5, center, angle, step);

            List <PointF> bufPoints = new List <PointF>();

            magnet.ReturnPotential(0, 0);
            bufPoints = magnet.points;


            return(bufPoints);
        }