Esempio n. 1
0
 private static void TriggerOnDetectSkillshot(DetectionType detectionType,
     SpellData spellData,
     int startT,
     Vector2 start,
     Vector2 end,
     Obj_AI_Base unit)
 {
     if (OnDetectSkillshot != null)
     {
         OnDetectSkillshot(new Skillshot(detectionType, spellData, startT, start, end, unit));
     }
 }
Esempio n. 2
0
 public Skillshot(DetectionType detectionType,
     SpellData spellData,
     int startT,
     Vector2 start,
     Vector2 end,
     Obj_AI_Base unit)
 {
     DetectionType = detectionType;
     SpellData = spellData;
     StartTick = startT;
     Start = start;
     End = end;
     Direction = (end - start).Normalized();
     Unit = unit;
     switch (spellData.Type)
     {
         case SkillShotType.SkillshotCircle:
             Circle = new Geometry.Circle(CollisionEnd, spellData.Radius);
             break;
         case SkillShotType.SkillshotLine:
             Rectangle = new Geometry.Rectangle(Start, CollisionEnd, spellData.Radius);
             break;
         case SkillShotType.SkillshotMissileLine:
             Rectangle = new Geometry.Rectangle(Start, CollisionEnd, spellData.Radius);
             break;
         case SkillShotType.SkillshotCone:
             Sector = new Geometry.Sector(
                 start, CollisionEnd - start, spellData.Radius * (float) Math.PI / 180, spellData.Range);
             break;
         case SkillShotType.SkillshotRing:
             Ring = new Geometry.Ring(CollisionEnd, spellData.Radius, spellData.RingRadius);
             break;
         case SkillShotType.SkillshotArc:
             Arc = new Geometry.Arc(
                 start, end, Config.SkillShotsExtraRadius + (int) ObjectManager.Player.BoundingRadius);
             break;
     }
     UpdatePolygon();
 }