Esempio n. 1
0
        public override void Run(FeatureBehaviour fb, UnityTile tile)
        {
            if (_marker == null)
            {
                var    canvases = FindObjectsOfType <Canvas>();
                Canvas canv     = null;

                foreach (Canvas _canv in canvases)
                {
                    if (_canv.name == CANVAS_NAME)
                    {
                        canv = _canv;
                        break;
                    }
                }

                if (canv == null)
                {
                    var go = new GameObject(CANVAS_NAME, typeof(Canvas), typeof(CanvasScaler), typeof(GraphicRaycaster));
                    canv            = go.GetComponent <Canvas>();
                    canv.renderMode = RenderMode.ScreenSpaceOverlay;
                }

                var sel = Instantiate(Resources.Load <GameObject>(SELECTOR_PATH));
                sel.transform.SetParent(canv.transform);
                sel.transform.SetAsFirstSibling();
                sel.SetActive(false);

                var infoPanel = Instantiate(Resources.Load <GameObject>(INFO_PATH), canv.transform);
                infoPanel.transform.SetAsFirstSibling();
                infoPanel.SetActive(false);

                Text infoText = infoPanel.GetComponentInChildren <Text>();
                infoText.fontSize = fontSize;

                _marker            = sel.GetComponent <FeatureUiMarker>();
                _marker._infoPanel = infoPanel.transform;
                _marker._info      = infoText;
            }

            var det = fb.gameObject.AddComponent <FeatureSelectionDetector>();

            det.Initialize(_marker, fb);
        }
Esempio n. 2
0
 internal void Initialize(FeatureUiMarker marker, FeatureBehaviour fb)
 {
     _marker  = marker;
     _feature = fb;
 }