Esempio n. 1
0
        private void OnSceneGUI()
        {
            LevelEditor editor = (LevelEditor)target;

            if (tilingModeOn)
            {
                HandleUtility.AddDefaultControl(GUIUtility.GetControlID(FocusType.Passive));
                switch (Event.current.type)
                {
                case EventType.MouseDown:
                {
                    if (Event.current.button == 1)
                    {
                        Vector2 guiPos = Event.current.mousePosition;
                        Ray     ray    = HandleUtility.GUIPointToWorldRay(guiPos);
                        editor.PlaceBlock(ray);
                    }

                    else if (Event.current.button == 0)
                    {
                        Vector2 guiPos = Event.current.mousePosition;
                        Ray     ray    = HandleUtility.GUIPointToWorldRay(guiPos);
                        editor.DestroyBlock(ray);
                    }

                    else if (Event.current.button == 2)
                    {
                        Vector2 guiPos = Event.current.mousePosition;
                        Ray     ray    = HandleUtility.GUIPointToWorldRay(guiPos);
                        editor.RotateBLock(ray);
                    }
                    Event.current.Use();
                }
                break;
                }
            }

            if (Event.current.type == EventType.KeyDown)
            {
                if (Event.current.keyCode == KeyCode.Space)
                {
                    Debug.Log("Tiling Enabled");
                    tilingModeOn = true;
                }
            }

            if (Event.current.type == EventType.KeyUp)
            {
                if (Event.current.keyCode == KeyCode.Space)
                {
                    Debug.Log("Tiling Disabled");
                    tilingModeOn = false;
                }
            }
        }
Esempio n. 2
0
        public override void OnInspectorGUI()
        {
            LevelEditor editor = (LevelEditor)target;

            DrawDefaultInspector();

            if (GUILayout.Button("Add Object"))
            {
                editor.CreateObject();
            }
        }