/// <summary> /// Create a new userhunt object. /// </summary> /// <param name="userHuntId">Initial value of the UserHuntId property.</param> /// <param name="userId">Initial value of the UserId property.</param> /// <param name="huntId">Initial value of the HuntId property.</param> /// <param name="userRoleId">Initial value of the UserRoleId property.</param> public static userhunt Createuserhunt(global::System.Int64 userHuntId, global::System.Int64 userId, global::System.Int64 huntId, global::System.Int64 userRoleId) { userhunt userhunt = new userhunt(); userhunt.UserHuntId = userHuntId; userhunt.UserId = userId; userhunt.HuntId = huntId; userhunt.UserRoleId = userRoleId; return(userhunt); }
/// <summary> /// Deprecated Method for adding a new object to the userhunts EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddTouserhunts(userhunt userhunt) { base.AddObject("userhunts", userhunt); }
/// <summary> /// Create a new userhunt object. /// </summary> /// <param name="userHuntId">Initial value of the UserHuntId property.</param> /// <param name="userId">Initial value of the UserId property.</param> /// <param name="huntId">Initial value of the HuntId property.</param> public static userhunt Createuserhunt(global::System.Int64 userHuntId, global::System.Int64 userId, global::System.Int64 huntId) { userhunt userhunt = new userhunt(); userhunt.UserHuntId = userHuntId; userhunt.UserId = userId; userhunt.HuntId = huntId; return userhunt; }
/// <summary> /// Deprecated Method for adding a new object to the userhunts EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddTouserhunts(userhunt userhunt) { base.AddObject("userhunts", userhunt); }
/// <summary> /// Method that saves userhunt data in the 'userhunts' table. /// </summary> /// <param name="userHunt"></param> public void SaveUserHunt(userhunt userHunt) { using (var context = new TreasureHuntEntities()) { context.userhunts.AddObject(userHunt); context.SaveChanges(); context.ObjectStateManager.ChangeObjectState(userHunt, System.Data.EntityState.Added); } }