/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); graphics.PreferredBackBufferWidth = screenWidth; graphics.PreferredBackBufferHeight = screenHeight; graphics.ApplyChanges(); IsMouseVisible = true; btnPlay = new cButton(Content.Load <Texture2D>("btn_new_game"), graphics.GraphicsDevice); btnPlay.setPosition(new Vector2(300, 300)); texLixo = Content.Load <Texture2D>("box"); heart = Content.Load <Texture2D>("heart"); scoreFont = Content.Load <SpriteFont>("ScoreFont"); GameOverFont = Content.Load <SpriteFont>("GameOverFont"); background = new Background(this.Content, GraphicsDevice.Viewport.Width); TexturaLixo.LoadTextures(Content); TexturaLixeiros.LoadTextures(Content); LoadLixeiros(); }
/// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { TexturaLixeiros.UnloadTextures(); }