UpdateUIState() public method

This controls which parts of the UI are enabled for a given machine state.
public UpdateUIState ( Controller state ) : void
state Controller
return void
Esempio n. 1
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        internal void initializeUI()
        {
            ui.SetNumberOfPoints(defaultScanPoints);
            foreach (Cavity cavity in Cavities.Values)
            {
                ui.AddCavity(cavity);
                ui.SetSummedVoltageTextBox(cavity.Name, 0);
            }

            ui.UpdateUIState(TCLState);
        }
Esempio n. 2
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 public void InitializeUI()
 {
     ui.SetNumberOfPoints(default_ScanPoints);
     foreach (KeyValuePair <string, SlaveLaser> laser in SlaveLasers)
     {
         ui.AddSlaveLaser(laser.Value.Name);
     }
     ui.ShowAllTabPanels();
     ui.UpdateUIState(TCLState);
 }
Esempio n. 3
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 public void InitializeUI()
 {
     ui.SetNumberOfPoints(defaultScanPoints);
     ui.SetMasterGain(defaultMasterGain);
     ui.SetVtoOffsetVoltage(0);
     foreach (KeyValuePair <string, SlaveLaser> laser in SlaveLasers)
     {
         ui.AddSlaveLaser(laser.Value);
     }
     ui.ShowAllTabPanels();
     ui.UpdateUIState(TCLState);
 }