//WIP World Object public ModelGameServerInfo GetGameServerInfo() { Loger.Log("Client Get WorldObject From Server"); var packet = new ModelInt() { Value = 1 }; var stat = TransObject <ModelGameServerInfo>(packet, (int)PackageType.Request43WObjectUpdate, (int)PackageType.Response44WObjectUpdate); return(stat); }
public ModelInfo GetInfo(ServerInfoType serverInfoType) { Loger.Log("Client GetInfo " + serverInfoType.ToString()); var packet = new ModelInt() { Value = (int)serverInfoType }; var stat = TransObject <ModelInfo>(packet, (int)PackageType.Request5UserInfo, (int)PackageType.Response6UserInfo); return(stat); }
public ModelInfo GetInfo(bool fullInfo) { Loger.Log("Client GetInfo " + (fullInfo ? 1 : 2).ToString()); var packet = new ModelInt() { Value = fullInfo ? 1 : 2 }; var stat = TransObject <ModelInfo>(packet, 5, 6); return(stat); }
public ModelInfo WorldLoad() { Loger.Log("Client WorldLoad (GetInfo 3)"); var packet = new ModelInt() { Value = 3 }; var stat = TransObject <ModelInfo>(packet, 5, 6); return(stat); }
public ModelInfo GetInfo(OCUnion.Transfer.ServerInfoType serverInfoType) { Loger.Log("Client GetInfo " + serverInfoType.ToString()); var packet = new ModelInt() { Value = (int)serverInfoType }; var stat = TransObject <ModelInfo>(packet, 5, 6); return(stat); }