//Flytter biler fra start til slutt
        public void SendCarToExit()
        {
            var           view      = new View(_crossroad);
            var           side      = CheckBiggestQueue();
            CrossroadSide otherSide = null;

            if (side == _crossroad.Top)
            {
                otherSide = _crossroad.Right;
            }
            if (side == _crossroad.Right)
            {
                otherSide = _crossroad.Bottom;
            }
            if (side == _crossroad.Bottom)
            {
                otherSide = _crossroad.Left;
            }
            if (side == _crossroad.Left)
            {
                otherSide = _crossroad.Top;
            }

            while (side.Exit.TrafficLight.GreenLight)
            {
                Car car1 = null;
                Car car2 = null;
                if (side.Start.carList.Count > 0)
                {
                    var car = side.Start.carList[0];
                    car1 = car;
                    car.Start.carList.RemoveAt(0);
                    car.Exit.CarCollection.Add(car);
                }
                if (otherSide.Start.carList.Count > 0)
                {
                    var car = otherSide.Start.carList[0];
                    if (car.Exit == side.Exit)
                    {
                        car2 = car;
                        car.Start.carList.RemoveAt(0);
                        car.Exit.CarCollection.Add(car);
                    }
                }
                view.Show(car1, car2, side);
            }
        }
Esempio n. 2
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        public void Show(Car car1, Car car2, CrossroadSide side)
        {
            Console.Clear();
            if (car1 != null)
            {
                Console.WriteLine("The car came from " + car1.Start.Name + " and went to " + car1.Exit.Name);
            }
            if (car2 != null)
            {
                Console.WriteLine("The car came from " + car2.Start.Name + " and went to " + car2.Exit.Name);
            }


            Console.WriteLine("\r\nIt's green for: " + side.Start.Name + "\r\n");


            Console.Write("Top lane: ");
            for (var indexTop = 0; indexTop < crossroad.Top.Start.carList.Count; indexTop++)
            {
                Console.Write("|");
            }
            Console.WriteLine();
            Console.Write("Right lane: ");
            for (var indexRight = 0; indexRight < crossroad.Right.Start.carList.Count; indexRight++)
            {
                Console.Write("|");
            }
            Console.WriteLine();
            Console.Write("Bottom lane: ");
            for (var indexBottom = 0; indexBottom < crossroad.Bottom.Start.carList.Count; indexBottom++)
            {
                Console.Write("|");
            }
            Console.WriteLine();
            Console.Write("Left lane: ");
            for (var indexLeft = 0; indexLeft < crossroad.Left.Start.carList.Count; indexLeft++)
            {
                Console.Write("|");
            }
            Console.WriteLine();
            Thread.Sleep(500);
        }