Esempio n. 1
0
         public void QueueOrder(OrderItemTask task)
         {
             /* Sa6a: MSN documentation does not say that Eqnqueue can throw an error, but call it a 6th sense, just have the catch
              * https://docs.microsoft.com/en-us/dotnet/api/system.collections.concurrent.concurrentqueue-1?redirectedfrom=MSDN&view=netframework-4.8
              */
             try
             {
                 if (Enabled)
                 {
                     orderQueue.Enqueue(task);
 
                     //Sa6a: Start the task here if it is not runningg anymore. 
                     if (orderQueue.Count > 0)
                     {
                         Task t = Task.Run(() => ProcessOrderWorker());
                         tList.Add(t);
                     }
                 }
                 else
                 {
                     Console.WriteLine("I do not know if we need this, but the idea is if this is stopped, " +
                             "you should stop enqueuing items, and you can do this onkly if the start method is called. Another way would be to set Enabled to true automatically here?");
                 }
             }
             catch (Exception ex)
             {
                 Console.WriteLine("This should never happen in theoery - " + ex);
             }
         }
Esempio n. 2
0
 public OrderItemTask OrderItem(OrderItemParams @params)
 {
     var task = new OrderItemTask() { Params = @params };
     QueueOrder(task);
     return task;
 }
Esempio n. 3
0
         /* Sa6a: So the way I have it below is that once the items are dequeued, it should exit the task,
          *       however I am not sure what these maxConcurrency objects do, so if they make it run again, you should remove them
          */
         async Task ProcessOrderWorker()
         {
             /* Sa6a: You can put this somewhere outside or anywhere else,
              *       The idea is that while, items are being added to the queue, they are being dequeued,
              *       so without this you might end up in an infinite loop, if items are being added constantly and fater than they 
              *       are being dequeued(do not argue how fast the dequeue goes, does not matter)
              */
             int num_tasks_in_a_batch = 100;
             int counter = 0;
 
             //while true or while SiteController is enabled 
             //while (Enabled) --> Sa6a: you should not need this. If an item is added to the queue and the queue has item, the method will be called again
             //{
             try
             {
                 await maxConcurrency.WaitAsync(); //Sa6a: What is this for?
 
                 //lock (orderQueue) //Sa6a: I do not think you need a lock on the queue if it is concurrent
                 //{
                 if (orderQueue.Count > 0)
                 {
                     var batch = new List<OrderItemTask>();
                     while (orderQueue.Count > 0)
                     {
                         OrderItemTask my_task = null;
                         if (orderQueue.TryDequeue(out my_task))
                         {
                             batch.Add(my_task);
                         }
 
 
                         /* Sa6a: Explanation of this above, where the variables got declared
                          */
                         if (counter == num_tasks_in_a_batch)
                         {
                             placeOrderStrategy.PlaceOrder(batch); //Sa6a: I guess this is what you might believe would take all the time, and while this is happening items can be added to the queue
                             batch = new List<OrderItemTask>();
                         }
 
                         /*Sa6a: As the queue is concurrent and you will end up adding items, while they are being add here,
                          *      the user might try to stop the application and you might want to let them
                          */
                         if (Enabled == false)
                         {
                             break; //it should exit out of here
                         }
                     }
 
 
                     //Sa6a: You might have had 120 items in the queue. The first 100 got placed, now this will place the remainder 20
                     if (batch.Count > 0)
                     {
                         placeOrderStrategy.PlaceOrder(batch); //Sa6a: I guess this is what you might believe would take all the time, and while this is happening items can be added to the queue
                     }
 
                 }
                 //}
             }
             catch (Exception e)
             {
                 Console.WriteLine("Let's printed it, so we know it has happened, if it ever does - " + ex);
             }
             finally
             {
                 maxConcurrency.Release(); //Sa6a: I do not know what this is for either
             }
             //}
         }