Esempio n. 1
0
        protected Port <bool> BackUpTurnWait(TurnAndMoveParameters tamp)
        {
            Port <bool> butwCompletionPort = new Port <bool>();

            // start movement
            SpawnIterator <Port <bool>, TurnAndMoveParameters>(butwCompletionPort, tamp, BackUpTurnIterator);

            return(butwCompletionPort);
        }
Esempio n. 2
0
        protected IEnumerator <ITask> BackUpTurnIterator(Port <bool> butwCompletionPort, TurnAndMoveParameters tamp)
        {
            bool  lastOpSuccess = true;
            Fault fault         = null;

            LogInfo("[[[[[[[[[[[[[[[[[[[[ BackUpTurnIterator() starting ");

            // First backup a little.
            yield return(Arbiter.Choice(
                             Translate(-tamp.distance, tamp.speed),
                             delegate(DefaultUpdateResponseType response) { lastOpSuccess = true; },
                             delegate(Fault f) { lastOpSuccess = false; fault = f; }
                             ));

            // If the DriveDistance was accepted, then wait for it to complete, and start turn.
            if (!lastOpSuccess)
            {
                LogError("[[[[[[[[[[[[[[[[[[[[ BackUpTurnIterator() - Translate FAULT : " + fault);
            }
            else
            {
                DriveStageContainer driveStage = new DriveStageContainer();
                yield return(WaitForCompletion(driveStage));

                LogInfo("WaitForCompletion() returned: " + driveStage.DriveStage);

                lastOpSuccess = driveStage.DriveStage == drive.DriveStage.Completed;

                if (lastOpSuccess)
                {
                    LogInfo("[[[[[[[[[[[[[[[[[[[[ BackUpTurnIterator() - BackUp portion completed");

                    if (Math.Abs(tamp.rotateAngle) > 5)
                    {
                        // Wait for settling time
                        //yield return Timeout(settlingTime);

                        // now we can Turn:
                        yield return(Arbiter.Choice(
                                         TurnByAngle(tamp.rotateAngle, ModerateTurnPower),
                                         delegate(DefaultUpdateResponseType response) { lastOpSuccess = true; },
                                         delegate(Fault f) { lastOpSuccess = false; fault = f; }
                                         ));

                        // If the RotateDegrees was accepted, then wait for it to complete.
                        // It is important not to wait if the request failed.
                        if (lastOpSuccess)
                        {
                            TrackRoamerBehaviorsState state = _state;
                            state.IsTurning       = true;
                            state.LastTurnStarted = state.LastTurnCompleted = DateTime.Now;     // reset watchdog

                            yield return(WaitForCompletion(driveStage));

                            LogInfo("WaitForCompletion() returned: " + driveStage.DriveStage);

                            state.IsTurning         = false;
                            state.LastTurnCompleted = DateTime.Now;
                            if (_mapperVicinity.turnState != null)
                            {
                                _mapperVicinity.turnState.finished    = state.LastTurnCompleted;
                                _mapperVicinity.turnState.hasFinished = true;
                            }
                        }
                        else
                        {
                            if (_mapperVicinity.turnState != null)
                            {
                                _mapperVicinity.turnState.finished    = DateTime.Now;
                                _mapperVicinity.turnState.hasFinished = true;
                                _mapperVicinity.turnState.wasCanceled = true;
                            }
                            LogError("[[[[[[[[[[[[[[[[[[[[ BackUpTurnIterator() - Turn FAULT : " + fault);
                        }
                    }
                }
                else
                {
                    LogInfo("[[[[[[[[[[[[[[[[[[[[ BackUpTurnIterator() - BackUp portion canceled");
                }
            }

            LogInfo("[[[[[[[[[[[[[[[[[[[[ BackUpTurnIterator() completed");

            butwCompletionPort.Post(true);

            // done
            yield break;
        }
Esempio n. 3
0
        /// <summary>
        /// Stops the robot. If the robot was going forward it backs up.
        /// Keep in mind that a "hardware" stop has already been initiated in the Power Brick, so by the time we get here wheels are stopped.
        /// </summary>
        protected void Bumped(bool leftWhiskerPressed, bool rightWhiskerPressed, bumper.ContactSensorArrayState bumpersState)
        {
            LogInfo("TrackRoamerBehaviorsService: Bumped()   _state.Velocity=" + _state.Velocity + "   _state.MovingState=" + _state.MovingState);

            string whatIsBumped;
            int    turnFactor; // = btRand.NextDouble() > 0.5d ? 1 : -1;

            if (leftWhiskerPressed && rightWhiskerPressed)
            {
                whatIsBumped = "Both whiskers";
                turnFactor   = 0;  // straight back
            }
            if (leftWhiskerPressed)
            {
                whatIsBumped = "Left whisker";
                turnFactor   = -1;  // turning a bit to the right, to avoid obstacle to the left
            }
            else if (rightWhiskerPressed)
            {
                whatIsBumped = "Right whisker";
                turnFactor   = 1;  // turning a bit to the left, to avoid obstacle to the right
            }
            else
            {
                whatIsBumped = "Proximity array";
                turnFactor   = btRand.NextDouble() > 0.5d ? 1 : -1;
            }

            Talker.Say(3, "bumped " + whatIsBumped);

            if (!_testBumpMode && _state.Velocity < 0)
            {
                // we are moving backwards,
                // front whiskers ignored when we move backwards. Others cause immediate stop:
                if (isSensingRearObstruction(leftWhiskerPressed, rightWhiskerPressed, bumpersState))
                {
                    LogInfo("TrackRoamerBehaviorsService: Bumped() - only Rear proximity sensors pressed while moving backwards, stopping...");

                    // either a rear bumper or both front and rear
                    // bumpers are pressed. STOP!
                    StopTurning();
                    //StopMoving();

                    // whatever it was, we didn't expect it. Let higher level decision-making take over, may be look around, do mapping:
                    _state.MovingState = MovingState.Unknown;
                    _state.Countdown   = 3;
                }
                else
                {
                    LogInfo("TrackRoamerBehaviorsService: Bumped() while moving backwards, whisker press ignored (robot stopped anyway)");

                    Talker.Say(4, whatIsBumped + " ignored");
                    // well, motors are stopped and we are not getting completion by encoders.
                    _state.MovingState = MovingState.Unknown;
                    _state.Countdown   = 3;
                }
            }
            else
            {
                // we are moving forward, or in test mode.
                // _testBumpMode always ends here - even if we are stationary or moving backwards
                if (_state.MovingState != MovingState.BumpedBackingUp)
                {
                    _state.MovingState         = MovingState.BumpedBackingUp;
                    lastBumpedBackingUpStarted = DateTime.Now;

                    int angle = BackupAngleDegrees * turnFactor;

                    Tracer.Trace("TrackRoamerBehaviorsService: Bumped() - " + whatIsBumped + " pressed, backing up by " + (-BackupDistanceMm) + " mm  turning " + angle + " degrees");

                    Talker.Say(4, "backing up");

                    // only a front bumper is pressed.
                    // move back <BackupDistance> mm;

                    TurnAndMoveParameters tamp = new TurnAndMoveParameters()
                    {
                        distance    = BackupDistanceMm,
                        speed       = (int)Math.Round(ModerateBackwardVelocityMmSec),
                        rotatePower = ModerateTurnPower,
                        rotateAngle = angle
                    };

                    Port <bool> completionPort = BackUpTurnWait(tamp);

                    // start movement
                    Activate(Arbiter.Receive(false, completionPort,
                                             delegate(bool b)
                    {
                        LogInfo("TrackRoamerBehaviorsService: Bumped() delegate - ++++++++++++ BackUpTurn done ++++++++++++++++++++++++++++++++++++++++++++++++++++");
                        Talker.Say(4, "done backing up");

                        // done backing up; let the decision making process take over:
                        _state.MovingState = MovingState.Unknown;
                        _state.Countdown   = 3;
                    }
                                             )
                             );
                    // exiting here with MovingState.BumpedBackingUp, while the delegate waits for completion.
                }
                else
                {
                    Talker.Say(4, "whisker press ignored");
                    // well, motors are stopped and we are not getting completion by encoders.
                    _state.MovingState = MovingState.Unknown;
                    _state.Countdown   = 3;
                }
            }

            LogInfo("TrackRoamerBehaviorsService: Bumped()  exiting - _state.MovingState=" + _state.MovingState);
        }