public int UseNewMesh(int meshIndex) { DynamicMeshGenericMultiMaterial newMesh = new DynamicMeshGenericMultiMaterial(); newMesh.name = name + " " + (meshIndex + 1); newMesh.subMeshCount = _subMeshCount; _meshes.Insert(meshIndex, newMesh); return(meshIndex); }
public int UseNewMesh(int meshIndex) { DynamicMeshGenericMultiMaterial newMesh = new DynamicMeshGenericMultiMaterial(); newMesh.name = name + " " + (meshIndex + 1); newMesh.subMeshCount = _subMeshCount; _meshes.Insert(meshIndex,newMesh); return meshIndex; }