Esempio n. 1
0
 public Player(Texture2D[] _textures, Vector2 _zero, Point _frameSize) : base(null, _zero)
 {
     position  = new Vector2(GS.I.tileMap.GetStartPoint().X, GS.I.tileMap.GetStartPoint().Y - _frameSize.Y + GS.I.tileMap.GetSize().Y - 0.5f);
     collider  = new Collider(_frameSize);
     move      = Vector2.Zero;
     jmp       = true;
     animatrix = new Animatrix(_frameSize, 100, _textures);
 }
Esempio n. 2
0
 public Ghost(Texture2D _textures, Vector2 _zero, Point _frameSize) : base(_textures, _zero)
 {
     position  = new Vector2(GS.I.tileMap.GetStartPoint().X, GS.I.tileMap.GetStartPoint().Y - _frameSize.Y + GS.I.tileMap.GetSize().Y - 0.5f);
     move      = Vector2.Zero;
     animatrix = new Animatrix(_frameSize, 100, new Texture2D[] { _textures });
 }