Esempio n. 1
0
        public static void ExecuteDemo(int width, int height, int angle, bool orthogonal, string pfmFile,
                                       string ldrFile, int scene, float?luminosity, int spp, char rendType)
        {
            Stopwatch sw = new Stopwatch();

            sw.Start();

            Console.WriteLine("Starting Demo with these parameters:\n");

            Console.WriteLine("Width: " + width + " pixels");
            Console.WriteLine("Height: " + height + " pixels");
            Console.WriteLine("Angle: " + angle + " degrees");
            Console.WriteLine(orthogonal ? "Orthogonal Camera" : "Perspective Camera");
            Console.WriteLine("pfmFile: " + pfmFile);
            Console.WriteLine("ldrFile: " + ldrFile);
            Console.WriteLine("Samples per pixel: " + spp);
            Console.WriteLine("Render type: " + dictRend[rendType]);

            Console.WriteLine("\n");

            HdrImage image = new HdrImage(width, height);

            // Camera initialization
            Console.WriteLine("Creating the camera...");
            // var cameraTransf = Transformation.RotationZ(Utility.DegToRad(angle)) * Transformation.Translation(-2.0f, 0.0f, 0.5f) * Tsf.RotationY(Utility.DegToRad(15));
            var    cameraTransf = Transformation.Translation(-2.0f, 0.0f, 0.0f);
            Camera camera;

            if (orthogonal)
            {
                camera = new OrthogonalCamera(aspectRatio: (float)width / height, transformation: cameraTransf);
            }
            else
            {
                camera = new PerspectiveCamera(aspectRatio: (float)width / height, transformation: cameraTransf);
            }

            // Default value on/off renderer
            Render?renderer = null;

            Console.WriteLine("Creating the scene...");
            World        world    = new World();
            List <float> Vertices = new List <float>()
            {
                -0.5f, 0.5f
            };

            switch (scene)
            {
            case 1:
                //One sphere for each vertex of the cube
                foreach (var x in Vertices)
                {
                    foreach (var y in Vertices)
                    {
                        foreach (var z in Vertices)
                        {
                            world.addShape(new Sphere(Tsf.Translation(new Vec(x, y, z))
                                                      * Tsf.Scaling(new Vec(0.1f, 0.1f, 0.1f))));
                        } // z
                    }     // y
                }         // x

                //Adding two more spheres to break simmetry
                world.addShape(new Sphere(Tsf.Translation(new Vec(0f, 0f, -0.5f))
                                          * Tsf.Scaling(0.1f)));
                world.addShape(new Sphere(Tsf.Translation(new Vec(0f, 0.5f, 0f))
                                          * Tsf.Scaling(0.1f)));
                break;

            case 2:
                HdrImage img      = new HdrImage();
                string   inputpfm = "Texture/CokeTexture.pfm";
                using (FileStream inputStream = File.OpenRead(inputpfm))
                {
                    img.readPfm(inputStream);
                    Console.WriteLine($"Texture {inputpfm} has been correctly read from disk.");
                }
                Material groundM = new Material(new DiffuseBRDF(new CheckeredPigment(CC.BrightGreen, CC.Orange, 4)), new UniformPigment(CC.Black));

                world.addShape(CC.SKY);
                world.addShape(new Plane(Tsf.Translation(0f, 0f, -3f), groundM));
                world.addShape(
                    new Cylinder(
                        transformation: Tsf.Translation(.5f, -1f, -1f) * Transformation.Scaling(.6f, 0.6f, 1.3f) * Tsf.RotationY(Utility.DegToRad(45)),
                        material: new Material(
                            Brdf: new DiffuseBRDF(new ImagePigment(img))
                            //EmittedRadiance: new UniformPigment(CC.Red)// new ImagePigment(img)
                            )
                        )
                    );
                world.addShape(
                    new Cylinder(
                        transformation: Tsf.Translation(.5f, 1f, -1f) * Transformation.Scaling(.6f, 0.6f, 1.3f) * Tsf.RotationY(Utility.DegToRad(-45)),
                        material: new Material(
                            Brdf: new DiffuseBRDF(new ImagePigment(img))
                            //EmittedRadiance: new UniformPigment(CC.Red)// new ImagePigment(img)
                            )
                        )
                    );
                break;

            case 3:
                PCG      pcg     = new PCG();
                Material sph1Mat = new Material(new DiffuseBRDF(new UniformPigment(CC.BlueChill)));
                Material sph2Mat = new Material(new DiffuseBRDF(new UniformPigment(Color.random())));
                Material boxMat  = new Material(new DiffuseBRDF(new UniformPigment(CC.BrightGreen)));


                world.addShape(new Sphere(Tsf.Scaling(500f), CC.skyMat));
                world.addShape(new Plane(Tsf.Translation(0f, 0f, -1f), CC.groundMat));
                world.addShape(new CSGUnion(new Sphere(Transformation.Translation(0.5f, -2.6f, 1f) * Transformation.Scaling(0.6f), sph2Mat),
                                            new Box(new Point(0f, -2.25f, 0.9f), new Point(1f, -3.25f, 1.8f), null, boxMat)));
                world.addShape(new Sphere(Tsf.Translation(3f, 5f, 1.6f) * Tsf.Scaling(2.0f, 4.0f, 2.0f), CC.refMat));
                world.addShape(new Sphere(Tsf.Translation(4f, -1f, 1.3f) * Tsf.Scaling(1.0f), sph1Mat));
                world.addShape(new Sphere(Tsf.Translation(-4f, -0.5f, 1f) * Tsf.Scaling(2f), sph2Mat));

                break;

            case 4:
                Material mat = new Material(null, new UniformPigment(new Color(10f, 10f, 10f)));
                world.addShape(CC.SKY);
                world.addShape(new Plane(Tsf.Scaling(-3f, 0f, 0f) * Tsf.RotationY(Utility.DegToRad(270)), mat));

                world.addShape(CC.wikiShape(Tsf.RotationZ(Utility.DegToRad(23))));
                // world.addShape(CC.wikiShape(Tsf.RotationZ(Utility.DegToRad(45))));

                break;

            case 5:
                Material skyM      = new Material(new DiffuseBRDF(new UniformPigment(CC.SkyBlue)), new UniformPigment(CC.SkyBlue));
                Material checkered = new Material(new DiffuseBRDF(new CheckeredPigment(CC.Blue, CC.Yellow)), new UniformPigment(CC.Black));
                Material ground    = new Material(new DiffuseBRDF(new CheckeredPigment(CC.LightRed, CC.Orange)), new UniformPigment(CC.Black));


                world.addShape(new Sphere(Tsf.Scaling(500f), skyM));
                world.addShape(new Cylinder(Tsf.Translation(0f, 2f, -0.5f) * Tsf.Scaling(0.5f), checkered));
                world.addShape(new Cone(r: 0.5f, material: checkered));
                world.addShape(new Plane(Tsf.Translation(0f, 0f, -1f), ground));

                break;

            default:
                break;
            }

            switch (rendType)
            {
            case 'o':
                renderer = new OnOffRender(world);
                break;

            case 'f':
                renderer = new FlatRender(world);
                break;

            case 'p':
                renderer = new PointLightRender(world);
                break;

            case 'r':
                renderer = new PathTracer(world, CC.Black, new PCG());
                break;

            default:
                break;
            }

            // Ray tracing
            Console.WriteLine("Rendering the scene...");
            var rayTracer = new ImageTracer(image, camera, (int)Math.Sqrt(spp));

            if (renderer == null)
            {
                renderer = new OnOffRender(world);
            }

            rayTracer.fireAllRays(renderer);

            // Write PFM image
            Console.WriteLine("Saving in pfm format...");
            using (FileStream outpfmstream = File.OpenWrite(pfmFile))
            {
                image.savePfm(outpfmstream);
                Console.WriteLine($"Image saved in {pfmFile}");
            }

            Convert.ExecuteConvert(pfmFile, ldrFile, Default.factor, Default.gamma, luminosity);

            sw.Stop();
            TimeSpan ts          = sw.Elapsed;
            string   elapsedTime = String.Format("{0:00}:{1:00}:{2:00}.{3:00}",
                                                 ts.Hours, ts.Minutes, ts.Seconds, ts.Milliseconds / 10);

            Console.WriteLine("RunTime " + elapsedTime);
        }//Demo