public SpriteTextureAndPosition(SpriteTexture spriteTexture, int x, int y)
 {
     this.SpriteTexture = spriteTexture;
     this.Position = new Vector2((float)x, (float)y);
 }
 public SpriteTextureAndPosition(SpriteTexture texture, Point point)
     : this(texture, point.X, point.Y)
 {
 }