Esempio n. 1
0
        public override void Initialize()
        {
            _applets = new List<Applet.Applet>();
            _applets.Add(Player.GetInstance());
            _applets.Add(Battle.GetInstance());
            _applets.Add(Dialogue.GetInstance());
            _applets.Add(Applet.Shop.GetInstance());
            _applets.Add(MonsterBook.GetInstance());
            _tower = Tower.Tower.GetInstance();
            _audioPlayer = AudioPlayer.GetInstance();

            for (int i = 0; i < _applets.Count; i++)
                _applets[i].Initialize();
            _tower.Initialize();

            _audioPlayer.Play(AudioPlayer.BackgroundMusic.Exploration);
        }
Esempio n. 2
0
 public override void Initialize()
 {
     _dialogue = Dialogue.GetInstance();
     _aduioPlayer = AudioPlayer.GetInstance();
 }
Esempio n. 3
0
 public override void Initialize()
 {
     _finalFace = Face.Down;
     _hp = 1000;
     _atk = 100;
     _atkTime = 1;
     _def = 100;
     _gold = 0;
     _exp = 0;
     _keys = new int[] { 55, 55, 0 };
     _currentFloor = 3;
     _battleFrame = 0;
     _currentFrame = 0;
     _active = true;
     _position = new Point(6, 11);
     _tower = Tower.Tower.GetInstance();
     _dialogue = Dialogue.GetInstance();
     _audioPlayer = AudioPlayer.GetInstance();
 }