protected override void OnStart() { dataUnit = GetData <DataUnit>(); dataProjectile = GetData <DataProjectile>(); animator = GetComponent <Animator>(); gameManager = Toolbox.Get <GameManager>(); dataSpell = GetData <DataSpell>(); sideTurn = dataUnit.stats.side == Side.right ? Side.left : Side.right; }
protected override void OnStart() { dataUnit = GetData <DataUnit>(); dataProjectile = GetData <DataProjectile>(); }