public MapManager(TowerDefenseGame masterGame, ContentManager content)
        {
            this.masterGame = masterGame;
            this.content = content;

            windowManager = new WindowManager(masterGame, content);
        }
        public GameWindow(TowerDefenseGame masterGame, ContentManager content, WindowManager.GameWindows gameWindowType)
        {
            this.masterGame = masterGame;
            windowType = gameWindowType;
            this.content = content;

            menuBackgrounds = content.Load<Texture2D>("Menus//menuBackground");

            buttons = new List<Button>();
            InitializeWindow(gameWindowType);
        }
        private void InitializeWindow(WindowManager.GameWindows gameWindowType)
        {
            switch (gameWindowType)
            {
                case WindowManager.GameWindows.PauseMenu:

                    x = 325;
                    y = 50;
                    width = 250;
                    height = 250;
                    AddButton(new ExitGameButton(this, content.Load<Texture2D>("Menus//Buttons//buttonExit"), 75, 75,  115, 35));
                    AddButton(new ResumeGameButton(this, content.Load<Texture2D>("Menus//Buttons//buttonResumeGame"), 75, 200, 115, 35));
                    break;
            }
        }