Esempio n. 1
0
        public bool isCollised(Tower t)
        {
            double t1CenterX = ((double)(this.Position.X * 2 + this.Width)) / 2;
            double t1CenterY = ((double)(this.Position.Y * 2 + this.Height)) / 2;

            double t2CenterX = ((double)(t.Position.X * 2 + t.Width)) / 2;
            double t2CenterY = ((double)(t.Position.Y * 2 + t.Height)) / 2;

            double distance = Distance(new Vector2((float)t1CenterX,(float)t1CenterY), new Vector2((float)t2CenterX,(float)t2CenterY));
            if (distance <= this.Width / 2 + t.Width / 2)
                return true;
            return false;
        }
Esempio n. 2
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        public bool isCollision(Tower t)
        {
            //for (int i = 0; i < routePoints.Count - 1; i++)
            //{
            //    Vector2 v1 = routePoints.ElementAt(i);
            //    Vector2 v2 = routePoints.ElementAt(i + 1);

            //    float towerCenterX = ((float)(t.Position.X + t.Width)) / 2;
            //    float towerCenterY = ((float)(t.Position.Y + t.Height)) / 2;

            //    Vector2 v3 = new Vector2(towerCenterX, towerCenterY);

            //    // distance of v3 point to v1-v2 line shall be calculated by area of triangular

            //    double line1 = Distance(v1, v2);
            //    double line2 = Distance(v1, v3);
            //    double line3 = Distance(v2, v3);

            //    double halfPerimeter = (line1 + line2 + line3) / 2;
            //    double area = Math.Sqrt(halfPerimeter * (halfPerimeter - line1) * (halfPerimeter - line2) * (halfPerimeter - line3));

            //    double distance = area / line1;

            //    if (distance < t.Width/2 + 19)
            //        return true;
            //}

            return false;
        }
Esempio n. 3
0
 public virtual Tower CreateTowerWithSamePosition()
 {
     Tower t = new Tower(serviceProvider, this.Position);
     return t;
 }