Esempio n. 1
0
        public void File_Map(String str, StreamReader read, Container Em)//读取文件中的位置,变换成各种物品!
        {
            int y = 0;

            while ((str = read.ReadLine()) != null)
            {
                for (int x = 0; x < str.Length; ++x)
                {
                    if (str[x] == '#')//墙壁
                    {
                        Wall wall2        = new Wall();
                        int  next_Wallpos = wall2.Wallpos(y, x);
                        Em.wall.Add(next_Wallpos, wall2);
                    }
                    else if (str[x] == 'l')//蓝血瓶
                    {
                        Prop prop1       = new Prop();
                        int  next_PopPos = prop1.PotionBlue(y, x);
                        Em.eq.Add(next_PopPos, prop1);
                    }
                    else if (str[x] == 'h')//红血瓶
                    {
                        Prop prop2       = new Prop();
                        int  next_PopPos = prop2.PotionRed(y, x);
                        Em.eq.Add(next_PopPos, prop2);
                    }
                    else if (str[x] == 'r')//红色门
                    {
                        Gate gate1        = new Gate();
                        int  next_Gatepos = gate1.TypeGate(ConsoleKey2.red, y, x);
                        Em.gate.Add(next_Gatepos, gate1);
                    }
                    else if (str[x] == 'b')//蓝色门
                    {
                        Gate gate2        = new Gate();
                        int  next_Gatepos = gate2.TypeGate(ConsoleKey2.Blue, y, x);
                        Em.gate.Add(next_Gatepos, gate2);
                    }
                    else if (str[x] == 'y')//黄色门
                    {
                        Gate gate3        = new Gate();
                        int  next_Gatepos = gate3.TypeGate(ConsoleKey2.Yellow, y, x);
                        Em.gate.Add(next_Gatepos, gate3);
                    }
                    else if (str[x] == 'k')//黄钥匙
                    {
                        Key key1        = new Key();
                        int next_Keypos = key1.TypeKey(ConsoleKey2.Yellow, y, x);
                        Em.key.Add(next_Keypos, key1);
                    }
                    else if (str[x] == 'e')//蓝钥匙
                    {
                        Key key2        = new Key();
                        int next_Keypos = key2.TypeKey(ConsoleKey2.Blue, y, x);
                        Em.key.Add(next_Keypos, key2);
                    }
                    else if (str[x] == 'd')//红钥匙
                    {
                        Key key3        = new Key();
                        int next_Keypos = key3.TypeKey(ConsoleKey2.red, y, x);
                        Em.key.Add(next_Keypos, key3);
                    }
                    else if (str[x] == 'o')//蓝宝石
                    {
                        Prop prop3        = new Prop();
                        int  next_PropPos = prop3.GemstoneBlue(y, x);
                        Em.eq.Add(next_PropPos, prop3);
                    }
                    else if (str[x] == 'p')//红宝石
                    {
                        Prop prop4        = new Prop();
                        int  next_PropPos = prop4.GemstoneRed(y, x);
                        Em.eq.Add(next_PropPos, prop4);
                    }
                    else if (str[x] == 'm')//史莱姆
                    {
                        Monster ms1        = new Monster();
                        int     next_Mspos = ms1.Slime(y, x);
                        Em.ms.Add(next_Mspos, ms1);
                    }
                    else if (str[x] == 'f')//小蝙蝠
                    {
                        Monster ms2        = new Monster();
                        int     next_Mspos = ms2.Bat(y, x);
                        Em.ms.Add(next_Mspos, ms2);
                    }
                    else if (str[x] == 'g')//骷髅怪
                    {
                        Monster ms3        = new Monster();
                        int     next_Mspos = ms3.Skeleton(y, x);
                        Em.ms.Add(next_Mspos, ms3);
                    }
                    else if (str[x] == 'j')//骷髅将军
                    {
                        Monster ms4        = new Monster();
                        int     next_Mspos = ms4.Skeleton2(y, x);
                        Em.ms.Add(next_Mspos, ms4);
                    }
                    else if (str[x] == 's')//暗黑法师
                    {
                        Monster ms5        = new Monster();
                        int     next_Mspos = ms5.Master(y, x);
                        Em.ms.Add(next_Mspos, ms5);
                    }
                }
                y += 1;
            }
        }
Esempio n. 2
0
        public void checkpoint1() //第一层
        {
            Container Em = new Container();

            #region//添加地图

            Map maps = new Map();
            maps.Fill_Map();
            maps.Fill_Map2();
            maps.Boundary_Map();
            Em.map1s = maps;

            #endregion

            #region //添加怪物

            Monster ms1 = new Monster();
            Monster ms2 = new Monster();
            Monster ms3 = new Monster();
            Monster ms4 = new Monster();
            Monster ms5 = new Monster();
            Monster ms6 = new Monster();
            Monster ms7 = new Monster();
            Monster ms8 = new Monster();
            Monster ms9 = new Monster();
            int next_pos1 = ms1.Slime(1, 3);
            int next_pos2 = ms2.Slime(1, 4);
            int next_pos3 = ms3.Slime(1, 5);
            int next_pos4 = ms4.Skeleton(4, 2);
            int next_pos5 = ms5.Bat(6, 7);
            int next_pos6 = ms6.Master(6, 8);
            int next_pos7 = ms7.Bat(6, 9);
            int next_pos8 = ms8.Skeleton2(7, 2);
            int next_pos9 = ms9.Bat(10, 10);
            Em.ms.Add(next_pos1, ms1);
            Em.ms.Add(next_pos2, ms2);
            Em.ms.Add(next_pos3, ms3);
            Em.ms.Add(next_pos4, ms4);
            Em.ms.Add(next_pos5, ms5);
            Em.ms.Add(next_pos6, ms6);
            Em.ms.Add(next_pos7, ms7);
            Em.ms.Add(next_pos8, ms8);
            Em.ms.Add(next_pos9, ms9);

            #endregion

            #region//添加道具

            Prop pop1 = new Prop();
            Prop pop2 = new Prop();
            Prop pop3 = new Prop();
            Prop pop4 = new Prop();
            Prop pop5 = new Prop();
            Prop pop6 = new Prop();
            Prop pop7 = new Prop();
            int next_Poppos1 = pop1.PotionRed(3, 1);
            int next_Poppos2 = pop2.GemstoneRed(3, 7);
            int next_Poppos3 = pop3.GemstoneBlue(4, 7);
            int next_Poppos4 = pop4.PotionRed(4, 8);
            int next_Poppos5 = pop5.PotionRed(10, 1);
            int next_Poppos6 = pop6.PotionRed(11, 1);
            int next_Poppos7 = pop7.PotionBlue(11, 10);
            Em.eq.Add(next_Poppos1, pop1);
            Em.eq.Add(next_Poppos2, pop2);
            Em.eq.Add(next_Poppos3, pop3);
            Em.eq.Add(next_Poppos4, pop4);
            Em.eq.Add(next_Poppos5, pop5);
            Em.eq.Add(next_Poppos6, pop6);
            Em.eq.Add(next_Poppos7, pop7);

            #endregion

            #region//添加特殊道具

            Func_Prop jump = new Func_Prop();
            int next_Funcpos = jump.Jump_Prop(11, 2);
            Em.func.Add(next_Funcpos, jump);

            #endregion

            #region//添加钥匙

            Key key1 = new Key();
            Key key2 = new Key();
            Key key3 = new Key();
            Key key4 = new Key();
            Key key5 = new Key();
            int nexy_Keypos1 = key1.TypeKey(ConsoleKey2.Yellow, 3, 8);
            int nexy_Keypos2 = key2.TypeKey(ConsoleKey2.Yellow, 6, 1);
            int nexy_Keypos3 = key3.TypeKey(ConsoleKey2.Yellow, 10, 3);
            int nexy_Keypos4 = key4.TypeKey(ConsoleKey2.Yellow, 11, 3);
            int nexy_Keypos5 = key5.TypeKey(ConsoleKey2.Yellow, 10, 5);
            Em.key.Add(nexy_Keypos1, key1);
            Em.key.Add(nexy_Keypos2, key2);
            Em.key.Add(nexy_Keypos3, key3);
            Em.key.Add(nexy_Keypos4, key4);
            Em.key.Add(nexy_Keypos5, key5);

            #endregion

            #region//添加门

            Gate gate1 = new Gate();
            Gate gate2 = new Gate();
            Gate gate3 = new Gate();
            Gate gate4 = new Gate();
            Gate gate5 = new Gate();
            Gate gate6 = new Gate();
            Gate gate7 = new Gate();
            int next_Gatepos1 = gate1.TypeGate(ConsoleKey2.Yellow, 3, 4);
            int next_Gatepos2 = gate2.TypeGate(ConsoleKey2.Yellow, 5, 2);
            int next_Gatepos3 = gate3.TypeGate(ConsoleKey2.Yellow, 5, 9);
            int next_Gatepos4 = gate4.TypeGate(ConsoleKey2.Yellow, 6, 6);
            int next_Gatepos5 = gate5.TypeGate(ConsoleKey2.Yellow, 8, 2);
            int next_Gatepos6 = gate6.TypeGate(ConsoleKey2.Yellow, 9, 6);
            int next_Gatepos7 = gate7.TypeGate(ConsoleKey2.Yellow, 9, 10);
            Em.gate.Add(next_Gatepos1, gate1);
            Em.gate.Add(next_Gatepos2, gate2);
            Em.gate.Add(next_Gatepos3, gate3);
            Em.gate.Add(next_Gatepos4, gate4);
            Em.gate.Add(next_Gatepos5, gate5);
            Em.gate.Add(next_Gatepos6, gate6);
            Em.gate.Add(next_Gatepos7, gate7);

            #endregion

            #region//添加楼梯

            Stairs stair1 = new Stairs();
            int next_Stirpos1 = stair1.TypeStairs(Dict.Up, 1, 1);
            Em.stair.Add(next_Stirpos1, stair1);

            #endregion

            #region//填加墙壁

            for (int i = 1; i < 11; i++)
            {
                Wall Tmp_wall = new Wall();
                int next_Wallpos = Tmp_wall.Wallpos(2, i);
                Em.wall.Add(next_Wallpos, Tmp_wall);
            }

            for (int j = 4; j < 12; j++)
            {
                Wall Tmp_wall = new Wall();
                int next_Wallpos = Tmp_wall.Wallpos(j, 4);
                Em.wall.Add(next_Wallpos, Tmp_wall);
            }

            for (int j = 3; j < 8; j++)
            {
                Wall Tmp_wall = new Wall();
                int next_Wallpos = Tmp_wall.Wallpos(j, 10);
                Em.wall.Add(next_Wallpos, Tmp_wall);
            }

            for (int i = 6; i < 10; i++)
            {
                Wall Tmp_wall = new Wall();
                int next_Wallpos = Tmp_wall.Wallpos(7, i);
                Em.wall.Add(next_Wallpos, Tmp_wall);
            }

            for (int j = 9; j < 12; j++)
            {
                Wall Tmp_wall = new Wall();
                int next_Wallpos = Tmp_wall.Wallpos(j, 8);
                Em.wall.Add(next_Wallpos, Tmp_wall);
            }

            for (int i = 6; i < 9; i++)
            {
                Wall Tmp_wall = new Wall();
                int next_Wallpos = Tmp_wall.Wallpos(5, i);
                Em.wall.Add(next_Wallpos, Tmp_wall);
            }

            Wall wall1 = new Wall();
            Wall wall2 = new Wall();
            Wall wall3 = new Wall();
            Wall wall4 = new Wall();
            Wall wall5 = new Wall();
            Wall wall6 = new Wall();
            Wall wall7 = new Wall();
            Wall wall8 = new Wall();
            Wall wall9 = new Wall();
            Wall wall10 = new Wall();
            int next_Wallpos1 = wall1.Wallpos(3, 6);
            int next_Wallpos2 = wall2.Wallpos(4, 6);
            int next_Wallpos3 = wall3.Wallpos(5, 1);
            int next_Wallpos4 = wall4.Wallpos(5, 3);
            int next_Wallpos5 = wall5.Wallpos(8, 1);
            int next_Wallpos6 = wall6.Wallpos(8, 3);
            int next_Wallpos7 = wall7.Wallpos(9, 5);
            int next_Wallpos8 = wall8.Wallpos(9, 7);
            int next_Wallpos9 = wall9.Wallpos(9, 9);
            int next_Wallpos10 = wall10.Wallpos(9, 11);
            Em.wall.Add(next_Wallpos1, wall1);
            Em.wall.Add(next_Wallpos2, wall2);
            Em.wall.Add(next_Wallpos3, wall3);
            Em.wall.Add(next_Wallpos4, wall4);
            Em.wall.Add(next_Wallpos5, wall5);
            Em.wall.Add(next_Wallpos6, wall6);
            Em.wall.Add(next_Wallpos7, wall7);
            Em.wall.Add(next_Wallpos8, wall8);
            Em.wall.Add(next_Wallpos9, wall9);
            Em.wall.Add(next_Wallpos10, wall10);

            #endregion

            #region//添加楼层初始坐标

            Em.DownX = 1;
            Em.DownLeft = 2;

            #endregion

            Program.element.Add(Em);
        }