Esempio n. 1
0
 protected override void Init()
 {
     base.Init();
     Game.Exited += (sender, e) =>
     {
         WorkerTimer.Stop();
         ProcessFinder.ProcessClose();
     };
     // Need smallImage. it will shown character, or difficulty.
     Presence.Assets.LargeImageText = SubTitle;
 }
Esempio n. 2
0
 public MainForm()
 {
     InitializeComponent();
     this.Icon             = TrayIcon.Icon = Properties.Resources.Icon;
     ProcessFinder.SetText = text => this.Invoke(new Action(() => CMT_CurrentGame.Text = text));
     Shown += (sender, e) =>
     {
         this.Hide();
         ProcessFinder.SearchProcess();
     };
 }
Esempio n. 3
0
 protected virtual void ElapsedFunc(object sender, EventArgs e)
 {
     try
     {
         if (IsInGame)
         {
             if (!IsPlaying)
             {
                 IsPlaying                 = true;
                 Presence.Details          = StatusString + " " + CharSpellString;
                 Presence.Timestamps.Start = PlayTime = DateTime.UtcNow;
                 return;
             }
             Presence.State = DiffChap;
             bool isPause = IsPause;
             if (!WasPause && isPause)
             {
                 WasPause                  = true;
                 Presence.Details          = "Pausing " + CharSpellString;
                 Presence.Timestamps.Start = DateTime.UtcNow;
             }
             else if (WasPause && !isPause)
             {
                 WasPause                  = false;
                 Presence.Details          = StatusString + " " + CharSpellString;
                 Presence.Timestamps.Start = (PlayTime += DateTime.UtcNow - Presence.Timestamps.Start);
             }
         }
         else
         {
             IsPlaying                 = false;
             Presence.Details          = "In Main Menu";
             Presence.Timestamps.Start = PlayTime = null;
             Presence.State            = null;
         }
         UpdatePresence();
     }
     catch (Win32Exception)
     {
         ProcessFinder.ProcessClose();
     }
 }