Esempio n. 1
0
        private void UpdateTouches()
        {
            if (Input.touchCount > 0)
            {
                Touch touch = Input.GetTouch(0);
                switch (touch.phase)
                {
                case TouchPhase.Began:
                    Touches      = new Queue <MobileTouch>();
                    CurrentTouch = new MobileTouch(touch, true);
                    ReferenceCameraSnapshot.CopyFrom(ReferenceCamera);
                    break;

                case TouchPhase.Moved:
                    if (Touches.Count == 0 || Vector2.Distance(touch.position, CurrentTouch.Position) > DistanceBetweenTouches)
                    {
                        Touches.Enqueue(new MobileTouch(touch, true));
                    }
                    break;

                case TouchPhase.Ended:
                    Touches.Enqueue(new MobileTouch(touch, false));
                    break;
                }
            }
        }
Esempio n. 2
0
 public TouchPath(Transform player, Camera referenceCamera, float maxDistanceDelta = 1.5f, float distanceBetweenTouches = .02f, float rotationSpeed = .65f)
 {
     Touches                       = new Queue <MobileTouch>();
     CurrentTouch                  = MobileTouch.InactiveTouch();
     Player                        = player;
     ReferenceCamera               = referenceCamera;
     ReferenceCameraContainer      = new GameObject();
     ReferenceCameraContainer.name = "Reference Camera Container";
     ReferenceCameraSnapshot       = ReferenceCameraContainer.AddComponent <Camera>() as Camera;
     ReferenceCameraSnapshot.tag   = "Untagged";
     ReferenceCameraSnapshot.depth = referenceCamera.depth - 1;
     DistanceBetweenTouches        = distanceBetweenTouches;
     MaxDistanceDelta              = maxDistanceDelta;
     RotationSpeed                 = rotationSpeed;
 }