Esempio n. 1
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        static void CreateAttackSkills()
        {
            EffectSec effect1;

            // make the Slash Attack affix file
            effect1                   = new EffectSec("dynamic", "damage", 40, 80);
            effect1.duration          = "instant";
            effect1.statModifyName    = "melee";
            effect1.statModifyPercent = "100";
            CreateSkillAffix("WhirlingGust", new EffectSec[] { effect1 });

            // prepare the Slash Attack skill file
            SkillFile skill = new SkillFile("WhirlingGust", "warrior/whirlinggust/");

            skill.name              = "Whirling Gust";
            skill.displayName       = "Slash Attack";
            skill.description       = "Attacks all foes in front of you\\nwith all equipped weapons\\n";
            skill.skillIconActive   = "skill_slash";
            skill.skillIconInactive = "skill_slash_gray";
            skill.animation         = "Special_Cleave";
            skill.animationDW       = "Special_DWCleave";
            skill.range             = 2;
            skill.requirementRight  = "melee";
            skill.requirementLeft   = "melee";
            skill.maxInvestLevel    = 100;
            skill.uniqueGUID        = 7711097244085326302;
            CreateSkillLevels(skill, "WhirlingGust", "media/skills/warrior/whirlinggust/whirlinggust.layout", true);
            skill.Create();
        }
Esempio n. 2
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        static void CreatePassiveSkills()
        {
            EffectSec effect1, effect2, effect3;
            SkillFile skill;

            // make Adventurer affix
            effect1               = new EffectSec("passive", "xp gain bonus", 200, 200);
            effect1.name          = "XPGAIN";
            effect1.duration      = "always";
            effect1.graphOverride = "linear_graph";
            effect2               = new EffectSec("passive", "fame gain bonus", 200, 200);
            effect2.name          = "FAMEGAIN";
            effect2.duration      = "always";
            effect2.graphOverride = "linear_graph";
            effect3               = new EffectSec("passive", "potion efficiency", 100, 100);
            effect3.name          = "POTIONEFF";
            effect3.duration      = "always";
            effect3.graphOverride = "mastery_graph";
            CreateSkillAffix("skill_adventurer_mastery", new EffectSec[] { effect1, effect2, effect3 });

            // make Adventurer skill
            skill             = new SkillFile("Adventurer", "shared/passives/");
            skill.displayName = skill.name;
            skill.description = "Improves the potency of potions, increases the rate of Experience and Fame gain, "
                                + "and reduces resurrection penalties";
        }
Esempio n. 3
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        static void CreateGemAffix(string gemtype, string armorEffect, double armorValue,
                                   string weaponEffect, double weaponValue, string trinketEffect, double[] trinketValues)
        {
            EffectSec effect;
            TorchFile file;

            effect = new EffectSec("passive", armorEffect, armorValue, armorValue);
            file   = new GemAffixFile(gemtype + "Armor", 1, 0, "armor", effect);
            file.Create();

            effect = new EffectSec("passive", weaponEffect, weaponValue, weaponValue);
            file   = new GemAffixFile(gemtype + "Weapon", 1, 0, "weapon", effect);
            file.Create();

            bool isDamageBonue = trinketEffect == "pet damage bonus";

            for (int i = 0; i < trinketValues.Length; ++i)
            {
                if (isDamageBonue)
                {
                    effect = new EffectSec("passive", trinketEffect, "all", trinketValues[i], trinketValues[i]);
                }
                else
                {
                    effect = new EffectSec("passive", trinketEffect, trinketValues[i], trinketValues[i]);
                }
                file = new GemAffixFile(gemtype + "Trinket" + (i + 1).ToString("00"), 1, 0, "trinket", effect);
                file.Create();
            }
        }
Esempio n. 4
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 public GemAffixFile(string name, int rank, int weight, string type, EffectSec effect)
     : this(name, rank, weight, new string[] { "socketable", type }, effect)
 {
 }
Esempio n. 5
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 public GemAffixFile(string name, int rank, int weight, string[] types, EffectSec effect)
     : base(name, "Gems/", rank, weight, 0, 0, 9999999, types, new EffectSec[] { effect })
 {
 }
Esempio n. 6
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 public void AddEffects(EffectSec effect1, EffectSec effect2, EffectSec effect3)
 {
     effects.Add(effect1);
     effects.Add(effect2);
     effects.Add(effect3);
 }
Esempio n. 7
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 public void AddEffects(EffectSec effect)
 {
     effects.Add(effect);
 }