public void DrawStrike(IntVec3 center, Vector3 dest)
        {
            TM_MeshBolt meshBolt = new TM_MeshBolt(center, dest, FlyingObject_EyeOfTheStorm.lightningMat);

            meshBolt.CreateBolt();
            for (int i = 0; i < 10; i++)
            {
                if (fadeTimer[i] <= 0)
                {
                    from[i]      = center;
                    to[i]        = dest;
                    fadeTimer[i] = 30;
                    i            = 10;
                }
            }
        }
 public void DrawStrikeFading()
 {
     for (int i = 0; i < 10; i++)
     {
         if (fadeTimer[i] > 0)
         {
             TM_MeshBolt meshBolt = new TM_MeshBolt(from[i], to[i], FlyingObject_EyeOfTheStorm.lightningMat);
             meshBolt.CreateFadedBolt(fadeTimer[i] / 30);
             fadeTimer[i]--;
             if (fadeTimer[i] == 0)
             {
                 from[i] = default(IntVec3);
                 to[i]   = default(Vector3);
             }
         }
     }
 }